brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
ue5-debug-validationUE5.6-UE5.8 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.
Independent GitHub snapshot · Automated classification · Original documentation governs
UE_LOG(...)ensure(...), ensureMsgf(...)check(...), checkf(...)UEngine::AddOnScreenDebugMessage(...)UKismetSystemLibrary::PrintString(...)FMessageLog::Info(...)FMessageLog::Warning(...)FMessageLog::Error(...)FAssetRegistryModule, IAssetRegistryGetAssetsByPath(...)GetDependencies(...), GetReferencers(...)UE_LOG, on-screen debug, or Blueprint print) if needed.