executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
ue5-blueprint-workflowUE5.6-UE5.8 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.
Independent GitHub snapshot · Automated classification · Original documentation governs
EventGraph or function graph).UK2Node_InputKey, UK2Node_InputAction, UK2Node_InputActionEventUK2Node_CallFunction, UK2Node_CustomEventUInputAction, UInputMappingContextUEnhancedInputLocalPlayerSubsystem::AddMappingContext(...)UEnhancedInputLocalPlayerSubsystem::RemoveMappingContext(...)UEnhancedInputComponent::BindAction(...)blueprint_modify with operation=add_input_key_eventblueprint_modify with operation=connect_pinsblueprint_query for pin inspection and compile checksadd_input_key_event first with reuse_existing=true.UK2Node_InputActionEvent path).Branch, Sequence, function calls).blueprint_query before connect_pins.add_input_key_event first for keyboard features.reuse_existing=true for key events to avoid duplicates.UInputAction/UInputMappingContext) for new input systems.add_input_key_event, remove duplicates, verify mapping context path.blueprint_query to inspect exact pins before wiring.