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Design & creative · SKILL.md

unity-3d-worldbuilding

unity-3d-worldbuilding

Design, block out, light, and validate Unity 3D scenes through Unity MCP. Use for level grayboxing, ProBuilder geometry, GameObject hierarchy, materials, terrain-like layouts, cameras and Cinemachine, 3D colliders and rigidbodies, lighting, light or reflection probes, skybox, fog, post-processing, URP or HDRP volumes, environment composition, and 3D scene v…

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