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shader-dev

shader-dev

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Independent GitHub snapshot · Automated classification · Original documentation governs

Nnexu-io / open-designApache-2.0

Skill documentation

GitHub

name: shader-dev description: | GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. triggers:


shader-dev

Curated from the MiniMax AI team.

What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Source

How to use

This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:

# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills

Then ask the agent to invoke this skill by name (shader-dev) or with one of the trigger phrases listed in this skill's frontmatter.

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