The interface is localized. Skill descriptions and documents are machine-translated by AI into your language; code, commands, paths and technical terms stay in the original, and the author's document governs.
Explore skills
Productivity · SKILL.md

persuasion-brief

persuasion-brief

Build the case to win someone over to a decision, idea, or change. Use when asked to persuade someone, build a case for an idea, get buy-in, win over a skeptic, or prepare to pitch a proposal internally. Produces a persuasion brief — the audience's current view and what moves them, the core argument, the proof, objection handling, the emotional and logical …

Independent GitHub snapshot · Automated classification · Original documentation governs

Skill documentation

GitHub

name: persuasion-brief description: "Build the case to win someone over to a decision, idea, or change. Use when asked to persuade someone, build a case for an idea, get buy-in, win over a skeptic, or prepare to pitch a proposal internally. Produces a persuasion brief — the audience's current view and what moves them, the core argument, the proof, objection handling, the emotional and logical appeals, and the ask."

Persuasion Brief Skill

Persuasion isn't about the strength of your logic — it's about meeting the other person where they are and giving them reasons that matter to them. This skill builds the case to win someone over: it starts from their current belief and motivations, then assembles the argument, proof, and framing most likely to move them — combining the logical case with the human one, and handling the real objection.

Required Inputs

Ask for these only if they aren't already provided:

  • The ask — what you want them to agree to, decide, or do.
  • Who you're persuading — their role, their current view, and what they care about / are measured on / fear.
  • Why they resist — the real objection (often unspoken: risk, effort, ego, precedent, budget).
  • Your evidence — data, examples, credibility, social proof you can bring.

Output Format

Persuasion Brief: [the ask] → [audience]

1. Their starting point — where they stand now and why (their incentives, constraints, prior position). You move people from where they are, not from where you wish they were.

2. The core argument — the single most compelling reason for them (not the reason that persuades you). One sentence they'd repeat to their own boss.

3. The proof — the 2–3 strongest pieces of evidence, ordered for this audience (a data person needs numbers; a relationship person needs a peer example / social proof).

4. Logic + emotion — the rational case (cost/benefit, risk reduction) and the human one (what they gain, avoid, or become). Decisions are made on both; brief both.

5. Objection handling — the real objection (name the unspoken one), and how to defuse it — ideally by addressing it before they raise it.

6. The ask & the easy yes — exactly what you're requesting, and how to lower the cost of agreeing (a pilot, a reversible step, a small first commitment).

Ethics note — persuade with true reasons that serve them too; manipulation wins once and costs the relationship.

Quality Checks

  • Starts from the audience's actual view and incentives, not your own
  • The core argument is the reason that moves them, stated in one line
  • Proof is ordered for what this specific audience trusts (data vs. peer example)
  • Both the logical and emotional appeals are addressed
  • The real (often unspoken) objection is named and defused
  • The ask lowers the cost of yes (pilot / reversible / small first step)

Anti-Patterns

  • Do not lead with the reason that persuades you — lead with what moves them
  • Do not rely on logic alone — people decide on emotion and justify with logic; address both
  • Do not ignore the unspoken objection — the stated reason ("no budget") often hides the real one (risk/ego)
  • Do not ask for the big commitment first — a reversible pilot is far easier to say yes to
  • Do not manipulate — use true reasons; a win built on a distortion costs you the next ask

Based On

Influence & persuasion practice — Cialdini's principles, Aristotle's ethos/pathos/logos, and audience-first framing.

Example Trigger Phrases

  • "Persuade someone."
  • "Build a case for an idea."
  • "Get buy-in."
  • "Win over a skeptic."
  • "Prepare to pitch a proposal internally."
Saved skills