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Use when a launch needs a repeatable EXECUTION playbook — a T-30 to D+7 timeline, per-function checklists for content, design, ads, sales, and engineering, a launch-day war room, an escalation matrix, and roll-back criteria. Trigger on 'launch playbook', 'launch checklist', 'launch day plan', 'launch SOP', 'war room', 'we launch in two weeks and nothing is …
Independent GitHub snapshot · Automated classification · Original documentation governs
name: 60-launch-playbook-global
description: "Use when a launch needs a repeatable EXECUTION playbook — a T-30 to D+7 timeline, per-function checklists for content, design, ads, sales, and engineering, a launch-day war room, an escalation matrix, and roll-back criteria. Trigger on 'launch playbook', 'launch checklist', 'launch day plan', 'launch SOP', 'war room', 'we launch in two weeks and nothing is organized'. Also use when a GTM strategy exists and nobody knows who does what on the day. Not for — the strategy and beachhead choice, see 59-go-to-market-global; the campaign brief, see 02-campaign-brief-global; the post-launch review, see 63-campaign-retrospective-global; a live crisis, see 66-crisis-playbook-global."
metadata:
version: 1.0.1
category: strategy
license: MIT
triggers:
"launch playbook"
"launch process"
"launch checklist"
"launch SOP"
"war room"
"roll back launch"
"launch day plan"
"launch preparation"
output: "File .md — three-phase playbook: pre-launch T-30 to T-1, launch-day war room plus D+1 to D+7, post-launch; per-function checklists, escalation matrix, roll-back criteria"
related:
59-go-to-market-global
02-campaign-brief-global
41-campaign-asset-list-global
63-campaign-retrospective-global
66-crisis-playbook-global
Launch Playbook (Global)
A playbook is not a plan. A plan is for one launch; a playbook is reusable and improves after every launch. Successful launches are not luck — they are the product of correct preparation and disciplined execution. Run 59-go-to-market-global first for the GTM plan; this playbook is the execution layer underneath it.
Information gathering
Read the GTM plan and the campaign brief if available. If missing, ask up to 4 questions:
What is launching, and on what date? Product or offer, exact D-day, and any blackout dates in the period.
Who is on the team? Content, design, media buying, sales/support, engineering — who can do what?
What assets exist already? Landing page, creative, email sequence, tracking — status of each.
What did the last launch teach you? Read the previous retrospective and update the playbook; never reuse the old version unchanged.
Principles
Update the playbook after every launch. Lessons from the retrospective must land in the playbook.
"No-go" is a valid decision. Launching at the wrong time is worse than launching late.
Only the leader decides go/no-go. Never delegate it.
Plan backwards from D-day. Every task has exactly one owner and a deadline with a specific time and timezone. Keep a one-day buffer before launch for the unexpected.
Ads are built and left Paused. They go live on D-day only, never earlier.
Phase 1 — Pre-launch (T-30 to T-1)
T-30 to T-21: Foundation
Offer finalized: price, bundle, guarantee, bonuses locked (no changes after this point)
Positioning and core message locked (from 58-positioning-global or the GTM plan)
Landing page brief handed to design/dev
Content team briefed: angles, hooks, visual direction
Media buyer briefed: audience research, account structure, ads plan
Full asset list built (run 41-campaign-asset-list-global)
Claim substantiation file started: every performance, health, or income claim has evidence on record
T-21 to T-14: Build
Landing page live, tracking verified green (pixel, server-side events, UTMs)
Pre-launch email sequence written (3-5 emails), unsubscribe and sender identity compliant with CAN-SPAM/GDPR
Designer has the brief and the asset list (T-14 checkpoint)
Teaser content starts: 1-2 posts per week, problem-aware, NO offer reveal
Warm-audience ads live (engagement objective, low CPM)
Email #1 sent: name the problem
Seeding in relevant communities (Reddit, Discord, Slack, niche forums) following each community's self-promotion rules
Creators / UGC partners briefed, with disclosure requirements stated (FTC requires clear #ad or #sponsored disclosure on paid endorsements)
T-7: Ramp up
Teasers move to daily cadence
Designer submits MVP concept > leader approves (T-7); complex assets such as the landing page finished by T-5
Email #2: reveal the problem, hint at the solution
Ads budget increased (traffic to landing page to build custom audiences)
Social proof collected: testimonials from beta users or existing customers
FAQ content published: handles the common objections
T-3: Final prep
All content approved and scheduled (medium-complexity assets — carousels, banner sets — done by T-3)
Ads fully built and Paused, waiting for D-day
Landing page final QA: load time, forms, payment (card, PayPal, wallets), mobile rendering
Email #3: "Doors open [date] — want to be told first?"
Team brief: who does what, at what hour, in which timezone (war room roster)
Inbox coverage assigned with response scripts ready
Fast assets (statics, stories) done by T-1
T-1: Go / no-go check
Tracking 100% working
Payment tested successfully across every method offered
All links resolve, no 404s
Offer copy correct (price, bonuses, deadline)
Consent, privacy notice, and unsubscribe paths verified
Team confirmed ready
LEADER SIGN-OFF: GO / NO-GO — any missing item means NO-GO
Per-function checklist (before D-day)
Function
Checklist
Content
Captions, scripts, and creative approved by leader; hashtags and UTM links complete; schedule set or a person on duty to post; backup content if creator delivery slips
Design
Correct size per platform; assets follow the timeline T-14 brief > T-7 concept > T-5 complex > T-3 medium > T-1 fast; quick-asset standby on launch day
Ads (media buyer)
Pixel and tracking verified; campaigns built and Paused; budget matches plan; UTMs on every link; backup creative ready in case of policy rejection
Sales / support
Inbox coverage by shift and timezone; reply scripts for common comments and DMs; lead handoff process to sales; complaint-handling script
Engineering
Page loads fast, forms work, payment tested; on-call engineer on launch day; redirect plan if the page goes down
Phase 2 — Launch-day war room
The war room is one shared channel plus a clear on-duty roster. The leader coordinates and each function has a single point of contact. Data is checked hourly and decisions are made same-day. For distributed teams, publish the roster in a single reference timezone with local equivalents, and require written status updates at each checkpoint so no decision depends on someone being awake.
Hour (launch timezone)
Activity
Owner
T-1h
Leader runs the final check (page, tracking, schedule)
Leader
0:00
Publish the official announcement
Writer
+0:30
Turn on BOFU ads (Meta, TikTok, Google)
Media buyer
+1:00
Email and SMS blast: "We're live"
Leader
+2:00
Data check 1: page views, form submits, ad delivery
Leader
+4:00
Second post (different angle — social proof or urgency)
Writer
+7:00
Mid-day review — adjust or hold
Leader
+12:00
Evening push at peak time: stories, reposts
Writer
+15:00
Day-1 wrap: numbers, anomalies, decisions for day 2
Leader
D+1 to D+7
Day
Activity
Owner
D+1
Follow-up email to non-buying leads — handle objections
Leader
D+1
Mark winning and losing creative from day-1 data
Media buyer + designer
D+2
Post social proof: first buyers, early results
Writer
D+3
Media buyer report > leader decides scale, hold, or cut
Leader
D+5
Urgency push: "X seats left" or "bonus ends [date]"
Writer + leader
D+7
Last call: email, SMS, post > close cart
Leader + writer
Escalation matrix
Situation
Severity
Action
Handled by
Tracking not firing
Urgent
Pause ads, fix immediately
Media buyer + engineering
Landing page down
Urgent
Redirect or fix within 30 minutes
Engineering
Payment failing
Urgent
Notify engineering and leader immediately
Engineering
Ads rejected by platform policy
High
Activate backup creative, file appeal
Media buyer
CPA above 3x target
High
Notify leader immediately, wait for decision
Media buyer
Negative comments spreading
High
Notify leader, do NOT self-handle — follow 66-crisis-playbook-global
Writer + leader
Claim challenged or complaint alleging deceptive advertising
High
Pause the asset, escalate to leader and legal
Leader
Roll-back criteria
Roll-back means pausing part or all of the launch to fix it. The leader decides.
Situation
Threshold
Roll-back action
Tracking wrong or not firing
Any
Pause all ads until fixed — do not burn budget blind
CPA above threshold
> 3x target after the first 24h
Pause BOFU ads, keep organic; review creative and audience before restarting
Landing page CVR far below expectation
< 1/3 of expected after 48h
Keep TOFU, pause BOFU push; fix headline, form, and speed, then restart
Offer displayed wrong (price or bonus)
Any
Remove the post, fix, repost — faster than apologizing on the broken post
Reputation issue or complaints spreading
Spreading
Switch to 66-crisis-playbook-global, stop all sales posts until resolved
Roll-back is not failure. Continuing while knowing you are wrong is.
Phase 3 — Post-launch (D+8 onward)
D+8 to D+14: pull all data (revenue, leads, ROAS, CPA, CVR, top channels); media buyer writes the performance report; collect new customer feedback; 30-minute team debrief
D+14 onward: decide on an evergreen campaign (if yes, always-on ads with an explicit ROAS target); document testimonials and case studies from the first customers
Update this playbook with lessons from the retrospective (63-campaign-retrospective-global) — mandatory, never skipped because the team is busy
Output structure
File name: launch-playbook-[product-name]-[YYYYMMDD].md — contains the T-30 to D+7 timeline with owners and deadlines filled in, the 5 function checklists, the war room roster, the escalation matrix, the roll-back criteria, and a "lessons applied from last launch" section.
Related skills
59-go-to-market-global: run first — the GTM plan is the strategic input, this playbook is the execution layer.
02-campaign-brief-global: brief the team before entering the timeline.
41-campaign-asset-list-global: enumerate the assets to produce at the T-30 to T-21 checkpoint.
63-campaign-retrospective-global: run after every launch — lessons feed back into this playbook.
66-crisis-playbook-global: activate when negative sentiment spreads or a reputation issue appears.
Quality checklist
Timeline complete from T-30 to D+7, planned backwards from D-day
Every task has exactly one owner and a deadline with a time and timezone
Checklists cover all 5 functions: content, design, ads, sales/support, engineering
T-1 go/no-go checklist complete — leader signs off
War room has an hourly roster and a named point of contact per function