brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
parallelBuild a planned game with several agents at once — game logic and netcode, levels, art, sound, the landing page — each in its own folders, then one merge, a two-browser check, a playtest and a blind review. Use only when parallel work is requested and the host supports it. Use after the plan step, or when someone asks to "build it in parallel", "use more ag…
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One agent building step by step is slower but uses the least. Several agents, each on its own part of the game at the same time, finish sooner and use more. The person chooses.
Use one agent by default. Do not turn implementation staffing into a question for the person. When parallel work is requested and the host supports it, choose the number of agents from the independent work available, within the agreed usage budget. Say the allocation briefly and proceed.
Every agent writes only in its own folders. Pick the parts the codex calls for:
| Part | Writes only in | Reads | Hands back |
|---|---|---|---|
| Rules, movement and view | games/<id>/src/ (not src/levels/) | the codex's Concept, Rooms and players, Controls; the game skill's RULES.md and NETPLAY.md section 29 | declared truth and events in rules.ts, prediction in move.ts, input and rendering in view.ts; server host by default |
| Levels and content | games/<id>/src/levels/ | the codex's World and Characters | levels, waves or maps as data the game logic loads |
| Art | games/<id>/public/art/, games/<id>/art/ | the codex's Art direction and Characters; the art skill | sprites, backdrops, the cover, at the sizes the contract names |
| Sound | games/<id>/public/sound/, music/<slug>/ | the codex's Music and sound; the sound skill | the named sound effects and the theme |
| Landing page | games/<id>/hero/, site/partials/game-<id>.html | the codex's Concept and Art direction; the game skill's landing | hero footage once the game runs, the landing's words as a proposal |
Shared files have one owner: you, the lead. game.json, CODEX.md, index.html, package.json,
studio.json and site/theme.json are written only in the merge. A part that needs one changed says so
in its report.
Write the contract into the codex before anyone starts, so the parts meet without talking: the sound
names the game logic calls (pickup, hit, win), the art files and their sizes, the shape of a level.
Each goes in its section (Music and sound, Art direction, World), with a dated line under Latest.
Give every agent the same shape of brief:
games/<id>/CODEX.md, which it reads first).npm run build passes; the sound skill's measure; the art skill's
look at its pictures; for levels, the game loads them.npx --no-install homie-studio progress check <part> running --label "<Part>" when it
starts, pass or fail when it ends (you opened the feed with progress start).In Claude Code (2.1.287 or later), the Homie mod's parts pane (/parts; it opens by itself when two
agents run) shows each agent's time, tool calls, files and last step, and the feed's check for each part,
so the person can watch the parts without asking you.
Commit first, so the tree is clean and each part's work is easy to see and to undo. Start them in one
message so they run at the same time (Claude Code: several Agent calls in one reply),
and wait for every report before merging. Money (painted art, generated video, songs) stays inside the
budget the person set, split between the parts that spend; each spend goes on the feed with
progress spend.
game.json and the code, the landing words into game.json landing).npm run build, and fix what does not fit together yourself.npm run dev in the background, then npx --no-install homie-studio check <id> --url http://127.0.0.1:8787: two browsers, one room, a finished round.playtest skill: the instruments, then its blind review by a fresh agent that has not seen the
code, the codex or any report (playtest skill: references/REVIEWER.md). It ranks what is weak; fix
the top of the list, and check again.homie-studio codex <id>, and the artifact if there is one), and end the feed (progress end passed).git add -A && git commit in the studio).A part that fails its own check, or writes outside its folders, is redone, not patched over: put its
folders back as they were at the last commit (git restore -- <folder>; git clean -nd -- <folder> lists
the new files it made there, and git clean -fd -- <folder> removes them), then brief it again with what
went wrong. Two failures in a row: do that part yourself, step by step.