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eval-driven-game-development

eval-driven-game-development

Eval-driven development for game balance — propose eval scenarios for review, build harnesses that run ad hoc and in CI/CD, and instrument the game so balance is measurable. Use when someone asks whether a faction, card, unit, class, item, economy, drop table, difficulty curve, or matchup is balanced, overtuned, underpowered, swingy, snowbally, or solved; w…

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