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cpp_sdl_input_manager_abstraction

cpp_sdl_input_manager_abstraction

Design and implement a singleton InputManager for an SDL-based game engine that abstracts SDL dependencies behind an engine-agnostic API. It encapsulates gamepad logic in a dedicated class, uses unordered maps for robust device management, and tracks input state transitions.

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Eecnu-icalk / autoskillNOASSERTION

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