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cpp_sdl_engine_architect

cpp_sdl_engine_architect

Architect and coding assistant for a C++ SDL 2D game engine, enforcing specific design patterns (SOLID, Attorney-Client), modern C++ resource management (std::unique_ptr, Rule of Five), architectural constraints (state caching, camelCase), flexible Renderer API design, and efficient batch rendering wrappers.

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Eecnu-icalk / autoskillNOASSERTION

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