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unity-primetween-design

unity-primetween-design

Source-anchored design rules for PrimeTween 1.4.6

Independent GitHub snapshot · Automated classification · Original documentation governs

Skill documentation

GitHub

name: unity-primetween-design description: Source-anchored design rules for PrimeTween 1.4.6

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Writing or reviewing PrimeTween code
  • Diagnosing tween lifecycle behavior
  • 编写或审查 PrimeTween 代码、诊断补间生命周期行为

PrimeTween - Design Rules

Advisory module. Rules are grounded in the PrimeTween 1.4.6 package installed through com.kyrylokuzyk.primetween.

Mode: Documentation only — no REST skills to gate; load freely under any operating mode.

When to Load This Module

Load before writing or reviewing:

  • Tween.Position, LocalPosition, EulerAngles, LocalEulerAngles, Scale, Alpha, Color, Custom, delay, or shake calls.
  • Sequence.Create, Chain, Group, Insert, callbacks, or sequence cycles.
  • Tween.Stop, Complete, StopAll, CompleteAll, PausedAll, progress, time scale, or manual update control.
  • OnComplete, OnUpdate, zero-allocation callback overloads, or target-destruction handling.
  • await tween, ToYieldInstruction, serialized TweenSettings, PrimeTweenConfig, or capacity tuning.

Critical Rule Summary

#RuleSource anchor
1PrimeTween uses static Tween factories. Its Tween handle is a struct, and a completed or stopped handle is dead and non-reusable; create a new tween to replay or reverse an animation.Runtime/Tween.cs:53,256-264; readme.md “Controlling tweens”
2Use Sequence.Chain for sequential work, Group for parallel work against the previous item, and Insert for absolute-time overlap. This naming differs from DOTween’s Append/Join vocabulary.Runtime/Sequence.cs:154,193,202
3A Sequence has its own cycles, cycle mode, easing, update type, and unscaled-time settings at creation. Configure those on Sequence.Create, not through DOTween-style fluent setters.Runtime/Sequence.cs:108
4Callbacks can bind a target explicitly with OnComplete<T> or sequence callback overloads. That avoids a capturing closure and lets PrimeTween suppress the callback if its target is destroyed.Runtime/Tween.cs:365-382; Runtime/Sequence.cs:228-281
5PrimeTween detects destroyed Unity targets and exposes targeted warnings through PrimeTweenConfig. Do not assume a DOTween SetLink API exists; own a handle and stop it when your component is disabled when that is the intended lifecycle.Runtime/Internal/PrimeTweenManager.cs:870-880; Runtime/PrimeTweenConfig.cs:56-87
6await tween and ToYieldInstruction() are supported, but both async state machines and coroutines allocate. For allocation-sensitive animation flows, prefer Sequence.Runtime/Internal/AsyncAwaitSupport.cs; Runtime/Internal/CoroutinesSupport.cs; readme.md “Async/await”
7TweenSettings and TweenSettings<T> are serializable configuration carriers for Inspector-authored tween values; use them instead of inventing a separate animation settings component.Runtime/TweenSettings.cs:25-54; readme.md “Inspector integration”
8PrimeTweenConfig is static runtime configuration. It has capacity, default ease/update type, warning controls, and manual-update APIs, but it is not a Resources settings asset.Runtime/PrimeTweenConfig.cs:25-101

Routing to Other Modules

Version Scope

This module targets PrimeTween 1.4.6. Its UPM package supports Unity 2018.4+, but Unity Skills itself maintains a Unity 2022.3+ baseline. Check the installed package version before relying on a newer factory overload or PrimeTween Pro feature.

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