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stable-audio-3

stable-audio-3

Adapt music, stem, ambience, Foley, sound effect, audio-to-audio, inpainting, or continuation cues into Stable Audio 3 prompts with source, action, production character, duration, and model mode.

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Skill documentation

GitHub

name: stable-audio-3 description: Adapt music, stem, ambience, Foley, sound effect, audio-to-audio, inpainting, or continuation cues into Stable Audio 3 prompts with source, action, production character, duration, and model mode. disable-model-invocation: true author: Alan Guice (Badgids) license: Apache-2.0

Stable Audio 3 Prompting

Choose model path

  • medium: higher-quality music and general audio
  • small-music: fast music
  • small-sfx: sound effects

Music

Describe genre, important instruments, mood and energy, and BPM when useful. Stable Audio 3 is for instrumental or non-intelligible vocal textures, not dialogue.

Stem or solo instrument

Start with TrackType: Instrument when isolation matters. State instrument, genre context, technique, mood, tempo, recording environment, and effects.

SFX

State:

  1. physical source
  2. exact triggering action
  3. duration or decay behavior
  4. distance and microphone perspective
  5. room or exterior character
  6. processing only when needed

TrackType: SFX is useful for isolated effects.

Existing audio

For audio-to-audio, inpainting, or continuation, preserve source-file identity and record the intended edit region or influence strength as execution metadata. Keep the prompt plausible relative to surrounding audio.

Output

Save under 04_generation/prompts/stable-audio-3/<cue-id>.md with MODEL, MODE, DURATION, PROMPT, and optional NEGATIVE_PROMPT.

Done

The prompt names a physically or musically coherent source and duration, and does not ask Stable Audio 3 to produce intelligible spoken dialogue.

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