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algo-rank-trueskillImplement TrueSkill rating system for multiplayer and team-based competitive ranking. Use this skill when the user needs to rate players in team games, handle multiplayer (non-1v1) matchups, or build a matchmaking system with uncertainty tracking — even if they say 'team rating system', 'multiplayer ranking', or 'matchmaking rating'.
Independent GitHub snapshot · Automated classification · Original documentation governs
TrueSkill (Microsoft Research) models each player's skill as a Gaussian distribution N(μ, σ²) where μ is estimated skill and σ is uncertainty. Supports teams and multiplayer (not just 1v1). Conservative rating = μ - 3σ. Uncertainty decreases with more games. Uses Bayesian inference via message passing.
Trigger conditions:
When NOT to use:
IRON LAW: Skill Rating Has TWO Components — Mean AND Uncertainty
TrueSkill represents skill as N(μ, σ²). New players have high σ
(uncertain). After many games, σ shrinks (confident). The conservative
rating μ - 3σ ensures players are ranked by their LIKELY MINIMUM
skill, not their estimated average. Never use μ alone for ranking.
Initialize: μ₀ = 25, σ₀ = 25/3 (default). Collect match results with team compositions and finishing order. Gate: Valid match results, team compositions defined.
Check: σ decreases over time for active players. Top-ranked players by conservative rating win more than expected. Match quality metric (draw probability) is reasonable. Gate: Rating system produces intuitive rankings, σ converges.
Return player ratings with uncertainty bounds.
{
"ratings": [{"player": "P1", "mu": 32.5, "sigma": 2.1, "conservative": 26.2, "games_played": 50}],
"metadata": {"initial_mu": 25, "initial_sigma": 8.33, "beta": 4.17, "tau": 0.083}
}
Input: Team [A(25,8.3), B(25,8.3)] beats Team [C(25,8.3), D(25,8.3)] Expected: A,B μ increases ~2-3 pts, σ decreases ~0.5. C,D μ decreases, σ decreases. Conservative ratings adjust.
| Input | Expected | Why |
|---|---|---|
| New vs veteran player | New player μ changes more | Higher σ = more uncertainty = larger updates |
| 1v1 match | Degenerates to Elo-like behavior | TrueSkill reduces to simple case for 1v1 |
| Free-for-all (8 players) | All pairs compared | Multiplayer native support, unlike Elo |
references/factor-graph.mdreferences/matchmaking.md