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game-ui-ux

game-ui-ux

Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps, settings, overlays, tutorials, notifications, and controller flows. Use when a game interface must define player decisions, information hierarchy, persistent versus contextual HUD state, screen-stack behavior, keyboard/gamepad/touch input, focus order, back be…

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Aakillness / jeo-skillsNOASSERTION

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