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godot-networking

godot-networking

Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.

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Skill documentation

GitHub

name: godot-networking description: Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking. allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch graph: domains: [domain:gaming] specializations: [specialization:game-development] skillAreas: [skill-area:multiplayer-networking, skill-area:game-engines] roles: [role:game-developer]

Godot Networking Skill

Multiplayer networking for Godot Engine.

Overview

This skill provides capabilities for implementing multiplayer games using Godot's networking systems.

Capabilities

  • Configure multiplayer peer
  • Implement RPCs
  • Handle synchronization
  • Manage peer connections

Usage Patterns

@rpc("any_peer", "call_local", "reliable")
func sync_position(pos: Vector2):
    position = pos

References

Saved skills