epic-games-automation
epic-games-automation
Automate Epic Games tasks via Rube MCP (Composio). Always search tools first for current schemas.
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epic-games-automation
Automate Epic Games tasks via Rube MCP (Composio). Always search tools first for current schemas.
2d-games
2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.
2d-games
2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
engine-selection
Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, Ink, Twine. Use when choosing a stack or comparing runtimes before implementation.
game-art
Game art principles. Visual style selection, asset pipeline, animation workflow.
game-audio
Game audio principles. Sound design, music integration, adaptive audio systems.
game-audio
Game audio principles. Sound design, music integration, adaptive audio systems.
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
game-development
Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.
godot-gdscript-patterns
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
godot-gdscript-patterns
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
multiplayer
Multiplayer game development principles. Architecture, networking, synchronization.
pc-games
PC and console game development principles. Engine selection, platform features, optimization strategies.
shader-programming-glsl
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
An independently imported catalog with original authors, licenses and source links. Classification is not a security audit.
Sources and import coverage