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worldgen

worldgen

Guides WorldGen workflows for generating 3D scenes from text, images, panoramas, or the interactive demo, including Gaussian-splat and mesh outputs.

Independent GitHub snapshot · Automated classification · Original documentation governs

スキルの説明

GitHub

name: worldgen description: "Guides WorldGen workflows for generating 3D scenes from text, images, panoramas, or the interactive demo, including Gaussian-splat and mesh outputs." disable-model-invocation: true metadata: disco-role: operating license: Apache 2.0

WorldGen

WorldGen turns text prompts, source images, or equirectangular panoramas into 3D scenes. The main pipeline generates a 360 panorama, predicts depth, and converts the result into a Gaussian splat or an Open3D mesh; the bundled viewer adds browser-based free-view exploration and novel-view export.

Install and import check

WorldGen targets Python 3.11 and a CUDA-capable PyTorch environment for real scene generation:

python -m pip install -e .
python scripts/check_worldgen_env.py --demo-help

The package also needs the external DA-2/PyTorch3D/Nunchaku/Open3D/Viser stack shown in references/troubleshooting.md. Keep those compiled dependencies on a compatible Python, torch, and CUDA ABI.

Route by task

Common starting points

  • Begin with the scene-generation sub-skill for WorldGen(mode="t2s"), WorldGen(mode="i2s"), _generate_world(pano_image), or return_mesh=True.
  • Use scripts/check_worldgen_env.py before any long model download. It checks imports, public signatures, and a tiny CUDA allocation without loading weights.
  • Use scripts/worldgen_demo.py --help to inspect the self-contained interactive launcher. It does not depend on the original repository checkout.
  • Treat use_sharp=True and inpaint_bg=True as optional experimental branches; validate the default splat or mesh path first.

Shared references and scripts

Boundaries

This is a runtime user skill for WorldGen's generation and visualization surface. It does not cover model training, release engineering, repository maintenance, upstream DA-2/PyTorch3D development, or generic Open3D/Viser usage without WorldGen. Optional Sharp and background-inpainting guidance is included only as an explicitly unverified extension to the core generation route.

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