executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
plugin-buildRoutes UnrealCV plugin build, install, and packaging tasks for Unreal Engine projects and binaries.
Independent GitHub snapshot · Automated classification · Original documentation governs
Use this sub-skill when the task is about building, installing, or packaging the UnrealCV plugin or a game binary. The bundled build helper uses ../../references/unrealcv-source/UnrealCV.uplugin plus the packaged Config/, Content/, Resources/, and Source/ tree by default, so it can run without the original checkout.
../../references/source-bundle.md for the packaged source snapshot layout.references/workflows.md for build, install, and packaging recipes.references/troubleshooting.md for Unreal Engine, UAT, and path problems.scripts/build_plugin.py for a safer wrapper around the packaged build flow.build.py argument behavior and the UE4Automation wrapper.upluginPlugins/ folder or Engine/Plugins/.uproject into a binary with UnrealCV embedded../python-client/.../maintenance/.../../references/unrealcv-source/ by default, and --source-root is only needed when you intentionally target another checkout.