writing-skills
writing-skills
Use when creating new skills, editing existing skills, or verifying skills work before deployment
forage-solutionsAI solution exploration using ant colony optimization — deploying scout hypotheses, reinforcing promising approaches, detecting diminishing returns, and knowing when to abandon a strategy. Use when facing a problem with multiple plausible approaches and no clear winner, when the first approach is not working but alternatives are unclear, when debugging with…
Independent GitHub snapshot · Automated classification · Original documentation governs
以蟻群最佳則探解域——遣獨立假為偵、以證強有望徑、察漸返、知何時棄策而他探。
build-coherence 以於決前探解域遣偵前,特解域之形。
Solution Distribution Types:
┌────────────────────┬──────────────────────────────────────────────────┐
│ Type │ Characteristics and Strategy │
├────────────────────┼──────────────────────────────────────────────────┤
│ Concentrated │ One correct answer exists (bug fix, syntax │
│ (one right fix) │ error). Deploy many scouts quickly to locate │
│ │ it. Exploit immediately when found │
├────────────────────┼──────────────────────────────────────────────────┤
│ Distributed │ Multiple valid approaches (architecture choice, │
│ (many valid paths) │ implementation strategy). Scouts assess quality │
│ │ of each. Use `build-coherence` to choose │
├────────────────────┼──────────────────────────────────────────────────┤
│ Ephemeral │ Solutions depend on timing or sequence (race │
│ (time-sensitive) │ conditions, order-dependent bugs). Fast scouting │
│ │ with immediate exploitation. Cannot revisit │
├────────────────────┼──────────────────────────────────────────────────┤
│ Nested │ Solving the surface problem reveals a deeper one │
│ (layers of cause) │ (config issue masking an architecture problem). │
│ │ Scout at each layer before committing to depth │
└────────────────────┴──────────────────────────────────────────────────┘
類當問。分類定遣幾偵、速自探至利之換。
得: 明特之解景告偵策。類宜合問,非強。
敗則: 若景全未知,此本身即為類——視為或分式而遣廣偵。首偵輪示景特。
生獨立假為偵。各偵於解域異向探。
Scout Deployment Template:
┌───────┬──────────────────────┬──────────────────────┬──────────┐
│ Scout │ Hypothesis │ Test (one action) │ Promise │
├───────┼──────────────────────┼──────────────────────┼──────────┤
│ 1 │ │ │ High/Med/│
│ 2 │ │ │ Low │
│ 3 │ │ │ │
│ 4 │ │ │ │
│ 5 │ │ │ │
└───────┴──────────────────────┴──────────────────────┴──────────┘
要則:偵評,不利。目為各假速信,非首見有望者深究。
得: 3-5 獨立假附廉試之定。無假已深探——此乃廣先過。
敗則: 若少於三假可生,問或甚拘(聚式——佳,力偵)或解過淺(多讀脈絡再假)。若諸假不獨(皆一念變),探過窄——強生至少一與他相悖之假。
偵果返後,強有望徑而令弱者衰。
Trail Reinforcement Decision:
┌───────────────────────────┬──────────────────────────────────────┐
│ Scout Result │ Action │
├───────────────────────────┼──────────────────────────────────────┤
│ Strong supporting evidence│ REINFORCE — deepen investigation │
│ Weak supporting evidence │ HOLD — one more cheap test before │
│ │ committing │
│ No evidence │ DECAY — deprioritize, scout elsewhere│
│ Contradicting evidence │ INHIBIT — mark as dead end │
│ Ambiguous result │ REFINE — hypothesis was too vague, │
│ │ sharpen and re-scout │
└───────────────────────────┴──────────────────────────────────────┘
得: 基證(非偏)之明痕排。最強痕得最多注,至少一替留活。
敗則: 若諸偵皆空,假誤——非法誤。重架:「我假何可誤?」自異角生新假。若諸偵皆強信,問或分式(多有效答)——轉 build-coherence 擇法。
監當法產。每工之新信落於諸法平均下時,宜換。
Marginal Value Assessment:
┌────────────────────────┬──────────────────────────────────────────┐
│ Signal │ Action │
├────────────────────────┼──────────────────────────────────────────┤
│ New information per │ CONTINUE — this trail is productive │
│ action is high │ │
├────────────────────────┼──────────────────────────────────────────┤
│ New information per │ PREPARE TO SWITCH — squeeze remaining │
│ action is declining │ value, begin scouting alternatives │
├────────────────────────┼──────────────────────────────────────────┤
│ Last 2-3 actions │ SWITCH — the trail is depleted. The cost │
│ yielded nothing new │ of staying exceeds the cost of switching │
├────────────────────────┼──────────────────────────────────────────┤
│ Information contradicts│ SWITCH IMMEDIATELY — not just depleted │
│ earlier findings │ but misleading. Cut losses │
└────────────────────────┴──────────────────────────────────────────┘
要:計換費。易至新假意載新脈,有費。勿為邊際利換——當痕明竭方換。
得: 基產評(非慣或挫)之續或換決。換基證,非衝。
敗則: 若換過頻(假間振),換費被低估。於當痕委 N 工再評。若永不換(雖產降猶困一痕),設硬頂:N 無產工後換,不計沉沒費。
依採果擇宜次期。
build-coherence 擇之得: 自採果邏輯生之次期策決。決宜感為結,非猜。
敗則: 若無策感宜,採示真不定——此有效結。通不定於用戶:「我探 N 法得 X。最有望者為 Y,因 Z。追之乎?或汝有更多脈絡?」
forage-resources — 此技所適之多員採食模於單員解搜build-coherence — 採示多有效法須評時用coordinate-reasoning — 管偵假與利期間之信流awareness — 採中監先斂與隧視