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デザイン · SKILL.md

growth-experiment-backlog

growth-experiment-backlog

Build and prioritise a growth experiment backlog. Use when asked to plan growth experiments, prioritise growth ideas, set up a test backlog, or run a growth process/sprint. Produces a prioritised backlog — each experiment as a hypothesis with the metric it moves, an ICE/PXL score, the minimum test design, and a definition of done; plus the cadence to run it.

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スキルの説明

GitHub

name: growth-experiment-backlog description: "Build and prioritise a growth experiment backlog. Use when asked to plan growth experiments, prioritise growth ideas, set up a test backlog, or run a growth process/sprint. Produces a prioritised backlog — each experiment as a hypothesis with the metric it moves, an ICE/PXL score, the minimum test design, and a definition of done; plus the cadence to run it."

Growth Experiment Backlog Skill

Growth is a rate of learning, not a list of ideas. This skill turns a pile of "we should try…" into a prioritised backlog of falsifiable experiments — each tied to a metric, scored for impact and effort, and shaped as the smallest test that could prove it — so the team ships learning every week, not opinions.

Required Inputs

Ask for these only if they aren't already provided:

  • The metric to move — the one growth metric this cycle (activation, conversion, retention, referral).
  • The funnel stage / leak — where the opportunity is (pair with marketing-funnel-plan).
  • Raw ideas — any experiment ideas already on the table.
  • Constraints — eng/design bandwidth and traffic volume (which caps how many tests can reach significance).

Output Format

Growth Backlog: [metric this cycle]

1. Focus — the one metric and the funnel stage, with the current baseline. A backlog without a focus metric is just a wish list.

2. Backlog table — every idea as a hypothesis, scored and sortable:

#Hypothesis ("If we ___, then [metric] will ___ because ___")StageImpactConfidenceEaseICEStatus

(Use ICE (1–10 each) or PXL for less gameable scoring. Sort by score; the top few are this cycle's tests.)

3. Test designs (top 3) — for each top experiment: the exact change, the primary metric + guardrail metrics, the variant(s), the sample size/duration to detect the expected effect, and the definition of done (ship / iterate / kill).

4. Cadence — the weekly rhythm: pick → build → run → read → decide → document the learning back into the backlog (winners and losers both teach).

Quality Checks

  • Every item is a falsifiable hypothesis with the metric it moves and a "because" — not a vague idea
  • Scoring (ICE/PXL) is applied consistently so the backlog is sortable, not cherry-picked
  • Top experiments specify sample size/duration to actually detect the expected effect
  • Each test has guardrail metrics so a "win" can't quietly harm something else
  • There's a cadence that captures the learning from losers, not just winners

Anti-Patterns

  • Do not run experiments without a hypothesis and a target metric — that's just shipping changes and hoping
  • Do not call a test before it reaches the planned sample size — peeking and stopping early manufactures fake wins
  • Do not chase many tiny tests when traffic is low — you'll never reach significance; pick fewer, bigger bets
  • Do not ignore guardrail metrics — a conversion win that tanks refunds or retention is a loss
  • Do not discard losing experiments silently — the learning is the asset; record why it failed

Based On

Growth-process practice — ICE/PXL prioritisation, hypothesis-driven experiments, and the build–measure–learn cadence.

Example Trigger Phrases

  • "Plan growth experiments."
  • "Prioritise growth ideas."
  • "Set up a test backlog."
  • "Run a growth process/sprint."
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