UI はローカライズ済みです。スキルの紹介と説明文書は選択した言語へ AI が自動翻訳し、コード・コマンド・パス・専門用語は原文のままです。原作者の文書が優先されます。
スキルを探す
開発・技術 · SKILL.md

rust-game-polish-release

rust-game-polish-release

Finish and package small Rust games with MVP lock, playability checks, resource packaging, release builds, smoke tests, and disciplined post-MVP polish. Use when preparing a Rust game prototype for sharing, packaging bracket-lib assets, or deciding what finishing work belongs before release.

Independent GitHub snapshot · Automated classification · Original documentation governs

スキルの説明

GitHub

name: rust-game-polish-release description: Finish and package small Rust games with MVP lock, playability checks, resource packaging, release builds, smoke tests, and disciplined post-MVP polish. Use when preparing a Rust game prototype for sharing, packaging bracket-lib assets, or deciding what finishing work belongs before release. license: MIT compatibility: Codex, Claude Code, and other Agent Skills-compatible clients. metadata: version: "0.1.0" displayName: Rust Game Polish Release category: Rust tags: rust,gamedev,release,packaging,polish

Rust Game Polish Release

Use this skill to finish a small Rust game without destabilizing the MVP. Lock the playable loop first, then package assets, run release checks, and add only the polish that improves clarity or shareability.

Core Workflow

  1. Confirm the MVP loop is playable from launch to win/loss or exit.
  2. Freeze core mechanics before adding content and visual polish.
  3. Verify resources load from the release layout.
  4. Run formatting, linting, tests, and release build commands.
  5. Smoke test controls, restart, level transitions, and exit behavior.
  6. Write a small release checklist instead of making last-minute architecture changes.

Read Next

Read references/polish-release-patterns.md for release gates, packaging checks, and safe polish triage.

Source Notes

Guidance is transformed and paraphrased from Hands-On Rust Chapter 16 and the book's recurring slice-based development pattern. Packaging details should be adapted to the target engine, OS, and distribution channel.

保存したスキル