name: game-design-docs
description: Create lightweight, living game design documents for AI-built games. Use when writing a game design brief, system spec, feature contract, content schema, implementation handoff, decision log, or when a coding agent needs durable project memory.
license: MIT
compatibility: Codex, Claude Code, and other Agent Skills-compatible clients.
metadata:
version: "0.1.0"
displayName: Game Design Docs
category: Game Development
tags: game-design,documentation,specs,ai-agents,production
Game Design Docs
Use this skill to create documents that help an AI game-building agent make consistent decisions across sessions. The document should be short enough to stay current and specific enough to constrain implementation.
Source Traceability
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapter 27 on design documents and team communication. The workflow is transformed and paraphrased.
Supporting source: the rest of the game skill pack, which turns design lenses into implementable briefs.
Workflow
- Decide the document's job: alignment, implementation, content production, tuning, playtest, or memory.
- Keep stable intent separate from volatile implementation details.
- Capture decisions, rejected alternatives, open questions, and validation evidence.
- Link specs to code, data, assets, tests, and telemetry when possible.
- Update docs after design decisions, not after every small code edit.
Required Output
Doc Type: brief, system spec, feature contract, tuning sheet, content schema, playtest report, or decision log.
Canonical Sections: concise headings suited to the doc type.
Open Questions: unresolved decisions with owner or next evidence.
Implementation Contract: what the agent should build, avoid, test, and instrument.
Maintenance Rule: when this doc must be updated.
Local References
Before producing a design document, read:
references/core/guide.md
workflows/living-design-doc.md