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unity-netcode

unity-netcode

Unity Netcode for GameObjects (NGO) — NetworkBehaviour, NetworkVariable, RPCs (Server/Client/Owner), client-side prediction, lag compensation, Multiplay/Relay/Lobby integration. USE WHEN: building multiplayer (co-op, competitive, MMO-lite), network authority decisions, anti-cheat, matchmaking + relay. DO NOT USE FOR: P2P state-sync without NGO (Mirror, Ph…

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