brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
unity-testabilityAdvise on Unity testability
Independent GitHub snapshot · Automated classification · Original documentation governs
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.
Transform, GameObject, or scene state?MonoBehaviour?Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).