executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
unity-manual-componentManually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
Independent GitHub snapshot · Automated classification · Original documentation governs
Step-by-step instructions for component operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
Guide manually when the user can finish the task in 3 clicks or fewer: adding one common component, tweaking a few exposed fields, or copying a single component value.
Automate when the task involves adding components to many objects, batch-configuring serialized fields, reflecting over property names, or enabling/disabling many components at once — use the component REST module instead.
Select the target object in the Hierarchy or Scene view.
At the bottom of the Inspector, click Add Component.
Rigidbody).Physics > Rigidbody).Alternative paths:
Component > Physics > RigidbodyComponent > Mesh > Mesh RendererComponent > Audio > Audio SourceClick the component header if it is collapsed.
Tip: Hover a field label for the tooltip. The field name shown in the Inspector is the human-readable label, not always the exact serialized property name.
In the Inspector, click and drag the grey header bar of a component.
A horizontal blue line indicates the drop position. Release to reorder.
Note: The Transform component is always first and cannot be moved.
Click the gear icon on the component header and choose Copy Component.
Select the destination GameObject, click the gear icon on the matching component (or Add Component if it is missing), and choose Paste Component Values.
To paste the whole component including its type:
Click the gear icon on the component header.
Choose Remove Component. Unity may warn about missing script references if other systems depend on it.
If the user wants to add or configure components on many objects, batch-modify serialized properties, or copy values across many objects, switch to the REST module: