executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
anima-baseAnime/illustration text-to-image (ANIMA 1.0, ~2B Cosmos DiT). Use for anime, manga, illustrated characters; accepts Danbooru tags + natural language; runs/trains on <6GB VRAM; includes anime inpainting via Anima-LLLite ControlNet
Independent GitHub snapshot · Automated classification · Original documentation governs
name: anima-base description: Anime/illustration text-to-image (ANIMA 1.0, ~2B Cosmos DiT). Use for anime, manga, illustrated characters; accepts Danbooru tags + natural language; runs/trains on <6GB VRAM; includes anime inpainting via Anima-LLLite ControlNet globs:
Anima is a ~2B-parameter anime / illustration text-to-image base model from CircleStone Labs, made in collaboration with Comfy Org. It is not SDXL-lineage. The architecture is NVIDIA Cosmos-Predict2-2B-Text2Image (a DiT / flow model), trained on several million anime images plus ~800k non-anime artistic images. It suits anime, manga, and illustrated characters and styles, not realism.
Key traits:
ComfyUI loads it with standard split-file loaders, not a single checkpoint:
| Component | Node | Model file | Folder | Notes |
|---|---|---|---|---|
| Diffusion model | UNETLoader | anima-base-v1.0.safetensors | models/diffusion_models/ | weight_dtype default; ~4GB fp |
| Text encoder | CLIPLoader | qwen_3_06b_base.safetensors | models/text_encoders/ | Qwen3-0.6B base; type": "stable_diffusion" in this pack |
| VAE | VAELoader | qwen_image_vae.safetensors | models/vae/ | Qwen-Image VAE (~254MB) |
Verified from the pack's workflow JSON:
CLIPLoaderwidget values are["qwen_3_06b_base.safetensors", "stable_diffusion", "default"]. The HF model card describes standard loaders; the exact CLIPtypestringstable_diffusionis what the Aitrepreneur "Anima Base Ultra" workflow ships. Use it as-is.
The "Anima Base Ultra" pack (by Aitrepreneur) installs custom nodes and downloads all models. Models are mirrored on https://huggingface.co/Aitrepreneur/FLX/resolve/main; the official source is https://huggingface.co/circlestone-labs/Anima.
ComfyUI/custom_nodes/)| Node pack | Repo | Used for |
|---|---|---|
| ComfyUI-Manager | https://github.com/ltdrdata/ComfyUI-Manager.git | management |
| ComfyUI-Impact-Pack | https://github.com/ltdrdata/ComfyUI-Impact-Pack | FaceDetailer / EditDetailerPipe |
| ComfyUI-Impact-Subpack | https://github.com/ltdrdata/ComfyUI-Impact-Subpack | UltralyticsDetectorProvider |
| rgthree-comfy | https://github.com/rgthree/rgthree-comfy | Power Lora Loader, Fast Groups, Any Switch |
| ComfyUI-KJNodes | https://github.com/kijai/ComfyUI-KJNodes | helpers |
| ComfyUI_UltimateSDUpscale | https://github.com/ssitu/ComfyUI_UltimateSDUpscale | tiled upscaling |
| ComfyUI_tinyterraNodes | https://github.com/TinyTerra/ComfyUI_tinyterraNodes | ttN seed |
| comfyui_controlnet_aux | https://github.com/Fannovel16/comfyui_controlnet_aux | DWPreprocessor, DepthAnythingV2 |
| ComfyUI-Anima-LLLite | https://github.com/kohya-ss/ComfyUI-Anima-LLLite | AnimaLLLiteApply_sdscripts (ControlNet + inpainting) |
Base $HF = https://huggingface.co/Aitrepreneur/FLX/resolve/main, $YOLO11 = https://huggingface.co/Ultralytics/YOLO11/resolve/main. Append ?download=true.
| Folder | File | Source |
|---|---|---|
diffusion_models/ | anima-base-v1.0.safetensors | $HF |
text_encoders/ | qwen_3_06b_base.safetensors | $HF |
vae/ | qwen_image_vae.safetensors | $HF |
controlnet/ | anima-lllite-inpainting-v1.safetensors | $HF |
controlnet/ | anima-lllite-depth-1.safetensors | $HF |
controlnet/ | anima-lllite-lineart-1.safetensors | $HF |
controlnet/ | anima-lllite-pose-1.safetensors | $HF |
controlnet/ | anima-lllite-any-test-like-1-step2000.safetensors | $HF |
loras/ | anima-turbo-lora-v0.1.safetensors | $HF |
loras/ | anima-highres-aesthetic-boost.safetensors | $HF |
loras/ | anima-preview-3-masterpieces-v5.safetensors | $HF |
loras/ | anima_p3_rdbt_v0.29.b.122.safetensors | $HF |
upscale_models/ | 4x_foolhardy_Remacri.pth, 4x-ClearRealityV1.pth | $HF |
ultralytics/bbox/ | face_yolov9c.pt, hand_yolov9c.pt, Eyeful_v2-Paired.pt | $HF |
ultralytics/segm/ | ntd11_anime_nsfw_segm_v5-variant1.pt | $HF |
ultralytics/segm/ | yolo11m-seg.pt | $YOLO11 |
sams/ | sam_vit_b_01ec64.pth | $HF |
comfyui_controlnet_aux fetches the DWPreprocessor/DepthAnythingV2 aux models (dw-ll_ucoco_384_bs5.torchscript.pt, yolox_l.onnx, depth_anything_v2_vitl.pth) on first use.
{
"1": { "class_type": "UNETLoader", "inputs": { "unet_name": "anima-base-v1.0.safetensors", "weight_dtype": "default" }},
"2": { "class_type": "CLIPLoader", "inputs": { "clip_name": "qwen_3_06b_base.safetensors", "type": "stable_diffusion", "device": "default" }},
"3": { "class_type": "VAELoader", "inputs": { "vae_name": "qwen_image_vae.safetensors" }}
}
The pack applies it with rgthree Power Lora Loader. The plain ComfyUI equivalent is LoraLoaderModelOnly:
{
"class_type": "LoraLoaderModelOnly",
"inputs": { "model": ["1", 0], "lora_name": "anima-turbo-lora-v0.1.safetensors", "strength_model": 1.0 }
}
The pack ships three other LoRAs you can toggle in Power Lora Loader: anima-highres-aesthetic-boost, anima-preview-3-masterpieces-v5, anima_p3_rdbt_v0.29.b.122. In the non-turbo groups these three are enabled and the turbo LoRA is off; in the turbo groups only the turbo LoRA is on.
Patches the MODEL. Anima uses LLLite-style control, not standard ControlNetApply conditioning. Inputs: model, image, mask; widget order [lllite_name, strength, start_percent, end_percent, preserve_wrapper]; output: patched MODEL. ComfyUI core now owns the old ID AnimaLLLiteApply (different signature: a MODEL_PATCH from ModelPatchLoader, no mask), so this pack uses the kohya-ss node ID AnimaLLLiteApply_sdscripts.
{
"class_type": "AnimaLLLiteApply_sdscripts",
"inputs": {
"model": ["<model>", 0],
"image": ["<control_or_source_image>", 0],
"mask": ["<mask>", 0],
"lllite_name": "anima-lllite-pose-1.safetensors",
"strength": 1.0, "start_percent": 0.0, "end_percent": 1.0,
"preserve_wrapper": true
}
}
The base model and the turbo-LoRA path want different settings:
| Mode | Steps | CFG | Sampler | Scheduler | Denoise | Notes |
|---|---|---|---|---|---|---|
| Base (no turbo LoRA) | 30–50 | 4–5 | er_sde | simple | 1.0 | Author-recommended for the base model |
| Turbo LoRA (shipped default) | 12 | 1.0 | er_sde | simple | 1.0 | anima-turbo-lora-v0.1 enabled |
| Upscale pass (UltimateSDUpscale) | 12 | 1.0 | er_sde | simple | 0.28 | 4x_foolhardy_Remacri.pth, scale 2x |
Sampler character, from the model card: er_sde gives a neutral style, flat colors, sharp lines; euler_ancestral gives softer, thinner lines; dpmpp_2m_sde_gpu is similar with more variety. The optional beta57 scheduler gives painterly looks.
The base model supports 512² to 1536². The pack recommends these to avoid distortion:
| Aspect | Resolution |
|---|---|
| 1:1 | 1024x1024 |
| 3:4 | 896x1152 |
| 5:8 | 832x1216 |
| 9:16 | 768x1344 |
| 9:21 | 640x1536 |
Anima accepts Danbooru tags and natural language together. The pack's recommended formula:
masterpiece, best quality, score_7, safe, highres, official art,
1girl, solo,
@artist name,
clean lineart, detailed eyes, soft shading,
A young anime woman with long silver hair and blue eyes stands in a rainy neon city at night.
She wears a black futuristic jacket with glowing blue details. Medium close-up, wet pavement
reflections, soft background blur, cinematic lighting.
The order is quality tags, then subject/count tags, then an optional @artist name, then anime style tags, then 2 to 4 natural-language sentences describing subject, outfit, pose, composition, background, lighting, and mood. Use lowercase tags with spaces (not underscores), except score tags like score_7. Artist tags use @artist name; browse names at the community Anima Style Explorer (https://thetacursed.github.io/Anima-Style-Explorer/).
Recommended negative prompt:
worst quality, low quality, score_1, score_2, score_3, artist name, bad anatomy, bad hands,
missing fingers, extra fingers, extra arms, extra legs, duplicate, twins, text, watermark,
signature, simple background
Unlike Flux/Qwen, Anima does use a real negative prompt via a second CLIPTextEncode (CFG > 1 in base mode).
{
"1": { "class_type": "UNETLoader", "inputs": { "unet_name": "anima-base-v1.0.safetensors", "weight_dtype": "default" }},
"2": { "class_type": "CLIPLoader", "inputs": { "clip_name": "qwen_3_06b_base.safetensors", "type": "stable_diffusion", "device": "default" }},
"3": { "class_type": "VAELoader", "inputs": { "vae_name": "qwen_image_vae.safetensors" }},
"4": { "class_type": "LoraLoaderModelOnly", "inputs": { "model": ["1", 0], "lora_name": "anima-turbo-lora-v0.1.safetensors", "strength_model": 1.0 }},
"5": { "class_type": "CLIPTextEncode", "inputs": { "clip": ["2", 0], "text": "masterpiece, best quality, score_7, safe, highres, official art, 1girl, solo, clean lineart, detailed eyes, soft shading,\n\nA young anime woman with long silver hair and blue eyes stands in a rainy neon city at night, cinematic lighting." }},
"6": { "class_type": "CLIPTextEncode", "inputs": { "clip": ["2", 0], "text": "worst quality, low quality, score_1, score_2, score_3, bad anatomy, bad hands, extra fingers, text, watermark, signature, simple background" }},
"7": { "class_type": "EmptyLatentImage", "inputs": { "width": 896, "height": 1152, "batch_size": 1 }},
"8": { "class_type": "KSampler", "inputs": {
"model": ["4", 0],
"positive": ["5", 0],
"negative": ["6", 0],
"latent_image": ["7", 0],
"seed": 42, "steps": 12, "cfg": 1, "sampler_name": "er_sde", "scheduler": "simple", "denoise": 1
}},
"9": { "class_type": "VAEDecode", "inputs": { "samples": ["8", 0], "vae": ["3", 0] }},
"10": { "class_type": "SaveImage", "inputs": { "images": ["9", 0], "filename_prefix": "anima" }}
}
For the base-quality variant (no turbo), drop node 4 (feed ["1", 0] into KSampler), set steps: 30, cfg: 4.5. Optionally enable the three quality LoRAs (anima-highres-aesthetic-boost, anima-preview-3-masterpieces-v5, anima_p3_rdbt_v0.29.b.122) by chaining LoraLoaderModelOnly nodes.
The pack's "INPAINTING CONTROLNET" group loads an image with a painted mask, VAEEncodes it, applies SetLatentNoiseMask, patches the model with the inpainting LLLite (fed the same image and mask), then samples. The mask region is regenerated from the prompt and the rest is preserved.
{
"1": { "class_type": "UNETLoader", "inputs": { "unet_name": "anima-base-v1.0.safetensors", "weight_dtype": "default" }},
"2": { "class_type": "CLIPLoader", "inputs": { "clip_name": "qwen_3_06b_base.safetensors", "type": "stable_diffusion", "device": "default" }},
"3": { "class_type": "VAELoader", "inputs": { "vae_name": "qwen_image_vae.safetensors" }},
"4": { "class_type": "LoraLoaderModelOnly", "inputs": { "model": ["1", 0], "lora_name": "anima-turbo-lora-v0.1.safetensors", "strength_model": 1.0 }},
"5": { "class_type": "LoadImage", "inputs": { "image": "<masked_image.png>" }},
"6": { "class_type": "AnimaLLLiteApply_sdscripts", "inputs": {
"model": ["4", 0], "image": ["5", 0], "mask": ["5", 1],
"lllite_name": "anima-lllite-inpainting-v1.safetensors",
"strength": 1.0, "start_percent": 0.0, "end_percent": 1.0,
"preserve_wrapper": true
}},
"7": { "class_type": "CLIPTextEncode", "inputs": { "clip": ["2", 0], "text": "<what to paint into the masked area>" }},
"8": { "class_type": "CLIPTextEncode", "inputs": { "clip": ["2", 0], "text": "worst quality, low quality, bad anatomy, text, watermark" }},
"9": { "class_type": "VAEEncode", "inputs": { "pixels": ["5", 0], "vae": ["3", 0] }},
"10": { "class_type": "SetLatentNoiseMask", "inputs": { "samples": ["9", 0], "mask": ["5", 1] }},
"11": { "class_type": "KSampler", "inputs": {
"model": ["6", 0],
"positive": ["7", 0],
"negative": ["8", 0],
"latent_image": ["10", 0],
"seed": 42, "steps": 12, "cfg": 1, "sampler_name": "er_sde", "scheduler": "simple", "denoise": 1
}},
"12": { "class_type": "VAEDecode", "inputs": { "samples": ["11", 0], "vae": ["3", 0] }},
"13": { "class_type": "SaveImage", "inputs": { "images": ["12", 0], "filename_prefix": "anima_inpaint" }}
}
The other LLLite ControlNets use the same AnimaLLLiteApply_sdscripts node. Swap lllite_name and feed a preprocessed control image; the mask can be a full-white/blank mask when not inpainting:
anima-lllite-pose-1.safetensors ← DWPreprocessor (OpenPose)anima-lllite-depth-1.safetensors ← DepthAnythingV2Preprocessoranima-lllite-lineart-1.safetensors / anima-lllite-any-test-like-1-step2000.safetensors ← lineart / generic controlThe pack upscales with UltimateSDUpscale (4x_foolhardy_Remacri.pth, 2x, denoise 0.28, 12 steps, er_sde/simple) and refines faces, hands, and eyes with Impact-Pack FaceDetailer driven by UltralyticsDetectorProvider (face_yolov9c.pt, hand_yolov9c.pt, Eyeful_v2-Paired.pt) + SAM (sam_vit_b_01ec64.pth).
Abiray/Anima-base-v1.0-GGUF). It needs a GGUF loader node (e.g. ComfyUI-GGUF), which this pack does not include. Unverified against this workflow.AnimaLLLiteApply_sdscripts missing. Install ComfyUI-Anima-LLLite; it is not a standard ControlNet node. Do not add core AnimaLLLiteApply — that ID now belongs to ComfyUI and has a different input signature.CLIPLoader type is stable_diffusion and the file is qwen_3_06b_base.safetensors (the Qwen3-0.6B base, not the chat/edit Qwen models).SetLatentNoiseMask and the inpainting AnimaLLLiteApply_sdscripts receive the painted mask, and encode the source image with VAEEncode. Denoise 1.0 is fine because the noise mask preserves unmasked pixels.To train your own Anima LoRA (character/style) on <6GB VRAM, use the Citron Anima LoRA Trainer; see the anima-lora-trainer skill. Trained .safetensors LoRAs drop into models/loras/ and load via Power Lora Loader / LoraLoaderModelOnly exactly like the bundled LoRAs above.
AnimaLLLiteApply_sdscripts after the core AnimaLLLiteApply collision. No vendor prompting guide cited.