brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
threejs-shadersCreate and debug Three.js shaders with ShaderMaterial, RawShaderMaterial, uniforms, varyings, GLSL vertex and fragment programs, texture sampling, procedural effects, onBeforeCompile extensions, shader chunks, instancing, and GPU performance checks. Use when writing custom GLSL, extending a built-in material, animating shader uniforms, or diagnosing shader …
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