stability-ai
stability-ai
Geracao de imagens via Stability AI (SD3.5, Ultra, Core). Text-to-image, img2img, inpainting, upscale, remove-bg, search-replace. 15 estilos artisticos.
Une Skill. Une toute nouvelle possibilité. Trouvez votre prochain workflow.
stability-ai
Geracao de imagens via Stability AI (SD3.5, Ultra, Core). Text-to-image, img2img, inpainting, upscale, remove-bg, search-replace. 15 estilos artisticos.
stable-diffusion-image-generation
State-of-the-art text-to-image generation with Stable Diffusion models via HuggingFace Diffusers. Use when generating images from text prompts, performing image-to-image translation, inpainting, or building custom diffusion pipelines.
acestep
AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction, audio repainting, and continuation for video production. Use when generating music, soundtracks, jingles, or working with audio stems. Triggers include background music, soundtrack, jingle, music generation, stem extraction, cover, style transfer, repaint, conti…
unity-tilemap-2d
Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.
scenario-blender-rigging
Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, a m…
scenario-blender-texturing-shading
Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting …
scenario-maya-deformation
Use when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper wrist, collapsing elbow or shoulder, volume loss, clothes poking through), when mirroring, copying or capping skin weights for Unreal or Unity, building blend shapes, corrective shap…
scenario-zbrush-paint-render
Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render…
scenario-godot-3d-world
Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt phy…
scenario-ace-step
Use when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling an existing song, repainting one section in place, changing sung lyrics, adding an instrument layer, completing a partial recording into a full arrangement, extracting stems, or choo…
scenario-gpt-image
Use when generating or editing images with OpenAI's GPT Image models on Scenario via MCP: text-to-image, edits from reference images, inpainting with an alpha mask, in-image text for logos and infographics, transparent cutouts, pixel sizing up to 4K, quality tiers up to xhigh and max, input fidelity for product or face detail, or choosing between Flare, Sun…
scenario-image
Use when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inpainting or outpainting with a mask, background control, aspect ratio or resolution sizing, several outputs per run, or choosing between Scenario image models. Also when a run fails on prompt length, a plan-restricted model, or a reference …
scenario-wan
Use when generating or editing video with Wan models on Scenario via MCP: text-to-video, image-to-video from a still, first and last frame brackets, extending a clip, instruction-based video editing, character motion transfer or person replacement (Animate), aspect ratio reframing, video outpainting, uploaded-audio sync or auto-generated audio, or multi-sho…
comfyui-workflow-builder
Generate, build, create, or design ComfyUI workflow JSON from natural language descriptions. Produces valid node graphs with correct class_types, connections, output indices, and model-appropriate settings. Handles txt2img, img2img, inpainting, ControlNet, LoRA stacking, upscaling, and face detailing pipelines. Does NOT cover ComfyUI installation, custom no…
stable-audio-3
Adapt music, stem, ambience, Foley, sound effect, audio-to-audio, inpainting, or continuation cues into Stable Audio 3 prompts with source, action, production character, duration, and model mode.
stable-diffusion-image-generation
State-of-the-art text-to-image generation with Stable Diffusion models via HuggingFace Diffusers. Use when generating images from text prompts, performing image-to-image translation, inpainting, or building custom diffusion pipelines.
a-classical-oil-painting-gallery-prompt
This prompt instructs an AI to generate a realistic oil painting-style image depicting a chosen country as a classical gallery artwork, featuring its most iconic landmark centered and surrounded by culturally and historically meaningful elements in a richly detailed, balanced composition. The final result is presented as a photographed canvas in an art gall…
ace-step
Use ACE-Step and ACE-Step 1.5 for local or hosted AI music generation, including text-to-music, lyrics-to-song, instrumental beds, covers, repainting, stem/track extraction, track completion, LoRA personalization, REST/Python/Gradio workflows, rights review, and music integration for video, ads, games, and social content.
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