stormglass-io-automation
stormglass-io-automation
Automate Stormglass IO tasks via Rube MCP (Composio). Always search tools first for current schemas.
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stormglass-io-automation
Automate Stormglass IO tasks via Rube MCP (Composio). Always search tools first for current schemas.
glass-shard-title
Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
antigravity-design-expert
Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.
frontend-ui-dark-ts
A modern dark-themed React UI system using Tailwind CSS and Framer Motion. Designed for dashboards, admin panels, and data-rich applications with glassmorphism effects and tasteful animations.
frutiger-aero
Web and App implementation guide for Frutiger Aero. Trigger when user wants glossy gradients, early 2000s nature-inspired tech, glass, and water motifs.
glasser
Search, inspect, and run third-party data APIs through one CLI when the environment has no suitable integration.
glassmorphism
Web and App implementation guide for Glassmorphism. Trigger when user wants a frosted glass effect, blurred backgrounds, transparency, or a sleek MacOS-like feel.
swiftui-liquid-glass
Implement or review SwiftUI Liquid Glass APIs with correct fallbacks and modifier order.
macos-golden-gate-design
Design, implement, review, or refactor native macOS 27 Golden Gate interfaces in SwiftUI or AppKit. Use when a Mac app must match Apple's current macOS 27 UI kit and restrained Liquid Glass language: integrated windows, full-height sidebars, native toolbars, flat lists, tables, and forms, clear pane boundaries, accessible materials, and removal of unnecessa…
apple-hig-expert
Audits and designs iOS/macOS/watchOS/visionOS interfaces against the Apple Human Interface Guidelines, including the Liquid Glass design language (announced WWDC25, shipped with iOS 26/macOS Tahoe, Sept 2025). Use when reviewing an Apple-platform mockup or app for HIG compliance, checking contrast or tap-target sizes, or designing native-feeling Apple UI (e…
swiftui-liquid-glass
SwiftUI Liquid Glass: implement, adopt, refactor, review correctness/perf/design.
swiftui-expert-skill
Use when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state and `@Observable` data flow, view composition, resizable layouts, safe areas, display scale, performance, lists, environment, localization, animation, Liquid Glass, and API migration. Also use for iPhone Duo, foldable, or large-display layouts (`NavigationSplitView` o…
frontend-ui-dark-ts
Build dark-themed React applications using Tailwind CSS with custom theming, glassmorphism effects, and Framer Motion animations. Use when creating dashboards, admin panels, or data-rich interfaces with a refined dark aesthetic.
render-glassy-matte-grwm
Assemble a multi-scene GRWM beauty-demo ad from a config — a locked-identity creator applies ~5 products step by step while a SEPARATE ElevenLabs voiceover narrates and every scene cut is snapped to the VO's product-name word-starts (Whisper word-level timestamps), then ~5 Playwright product overlay cards (real PDP-verified taglines) are composited onto the…
scenario-maya-lookdev
Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a normal map that looks wrong, displacement with black holes or faceting, skin SSS, chrome and metals, glass or crystal, car paint, aiStandardHair, porting Standard Surface to OpenPBR, or…
scenario-unreal-materials
Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, …
scenario-ideogram
Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent character from …
threejs-temporal-surfaces
Build view-aligned and screen-space surface effects in Three.js. Use for touch-history frost and thaw, ping-pong accumulation, reduced-resolution blur, crystalline masks, two-scale refraction, and procedural rain droplets that refract and blur a background through wet glass.
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