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unity-asset-guide

unity-asset-guide

Use when writing Unity package code (FEEL, SOAP, DOTween), debugging package-related issues, or checking best practices before implementation.

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name: unity-asset-guide description: Use when writing Unity package code (FEEL, SOAP, DOTween), debugging package-related issues, or checking best practices before implementation. argument-hint: "[package]" user-invocable: true

Unity Assets Guidelines

Best practices and pitfalls for Unity packages used in this project.

Available Packages

PackageDescriptionStatus
soapScriptable Object Architecture✅
feelMMFeedbacks feedback system✅
dotweenTween animation🚧 Coming soon

Instructions

If argument provided ($ARGUMENTS):

  1. Read ./docs/$ARGUMENTS/patterns.md for usage patterns
  2. Read ./docs/$ARGUMENTS/pitfalls.md for checklist and troubleshooting
  3. If debugging specific issue, check detailed files in ./docs/$ARGUMENTS/pitfalls/

If no argument provided:

  • Display available packages list above

SOAP (Scriptable Object Architecture)

Overview

SOAP provides a robust architecture for managing game data through ScriptableObjects, enabling data-driven design and runtime configuration.

Usage Patterns

  • Data containers for game configuration
  • Runtime state management
  • Event systems and messaging
  • Asset references and management

Common Pitfalls

  • Memory leaks from circular references
  • Serialization issues with complex data types
  • Performance considerations for large datasets

FEEL (MMFeedbacks Feedback System)

Overview

FEEL provides a comprehensive feedback system for creating responsive game feel through visual, audio, and haptic feedback.

Usage Patterns

  • Impact feedback and screen shake
  • UI feedback animations
  • Particle system integration
  • Audio feedback coordination

Common Pitfalls

  • Performance impact from excessive feedback
  • Timing synchronization issues
  • Platform-specific feedback differences

DOTween (Tween Animation)

Overview

DOTween provides high-performance tweening animations for smooth object transformations and UI animations.

Usage Patterns

  • Object movement and rotation
  • UI element transitions
  • Color and material animations
  • Sequenced animation chains

Common Pitfalls

  • Memory management for ongoing tweens
  • Performance optimization for batch animations
  • Timing and sequencing conflicts

Unity Asset Guidelines Version: 1.0.0 Last updated: 2026-03-10 Integration: Claude Code Game Studios

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