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Productivité · SKILL.md

scope-check

scope-check

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: scope-check description: "Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts." argument-hint: "[feature-name or sprint-N]" user-invocable: true allowed-tools: Read, Glob, Grep context: | !git diff --stat HEAD~20 2>/dev/null

When this skill is invoked:

  1. Read the original plan — Find the relevant document:

    • If a feature name: read the design doc from design/gdd/
    • If a sprint number: read the sprint plan from production/sprints/
    • If a milestone: read the milestone definition from production/milestones/
  2. Read the current state — Check what has actually been implemented or is in progress:

    • Scan the codebase for files related to the feature/sprint
    • Read git log for commits related to this work
    • Check for TODO comments that indicate unfinished scope additions
  3. Compare original vs current scope:

    ## Scope Check: [Feature/Sprint Name]
    Generated: [Date]
    
    ### Original Scope
    [List of items from the original plan]
    
    ### Current Scope
    [List of items currently implemented or in progress]
    
    ### Scope Additions (not in original plan)
    | Addition | Who Added | When | Justified? | Effort |
    |----------|-----------|------|------------|--------|
    | [item] | [commit/person] | [date] | [Yes/No/Unclear] | [S/M/L] |
    
    ### Scope Removals (in original but dropped)
    | Removed Item | Reason | Impact |
    |-------------|--------|--------|
    | [item] | [why removed] | [what's affected] |
    
    ### Bloat Score
    - Original items: [N]
    - Current items: [N]
    - Items added: [N] (+[X]%)
    - Items removed: [N]
    - Net scope change: [+/-N] ([X]%)
    
    ### Risk Assessment
    - **Schedule Risk**: [Low/Medium/High] — [explanation]
    - **Quality Risk**: [Low/Medium/High] — [explanation]
    - **Integration Risk**: [Low/Medium/High] — [explanation]
    
    ### Recommendations
    1. **Cut**: [Items that should be removed to stay on schedule]
    2. **Defer**: [Items that can move to a future sprint/version]
    3. **Keep**: [Additions that are genuinely necessary]
    4. **Flag**: [Items that need a decision from producer/creative-director]
    
  4. Output the scope check with a clear verdict:

    • On Track: Scope within 10% of original
    • Minor Creep: 10-25% scope increase — manageable with adjustments
    • Significant Creep: 25-50% scope increase — need to cut or extend timeline
    • Out of Control: >50% scope increase — stop and re-plan

Rules

  • Scope creep is additions without corresponding cuts or timeline extensions
  • Not all additions are bad — some are discovered requirements. But they must be acknowledged and accounted for.
  • When recommending cuts, prioritize preserving the core player experience over nice-to-haves
  • Always quantify scope changes — "it feels bigger" is not actionable, "+35% items" is
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