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batched_environment_layout

batched_environment_layout

Build and validate independent batched robotics environments for Isaac Gym style reduced recovery experiments.

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: batched_environment_layout description: Build and validate independent batched robotics environments for Isaac Gym style reduced recovery experiments.

Batched Environment Layout

Use this skill when a recovery or benchmark needs to represent many independent simulation environments as one batched state layout. It is appropriate for Isaac Gym style mechanisms where environment instances are duplicated and stepped together. Do not use it to claim real GPU simulation unless the runtime handoff proves an actual GPU physics stack is available.

Inputs

  • env_count: positive integer number of environments.
  • state_keys: ordered state component names such as position and velocity.
  • Optional per-environment reset mask.

Outputs

  • A layout dictionary containing env_count, state_keys, states, and isolation_ok.
  • Reset/update helpers that only affect selected environment indices.

Workflow

  1. Create one list per state key with one value per environment.
  2. Validate that every state buffer has exactly env_count entries.
  3. Apply reset masks by index, never by global overwrite.
  4. Use the layout as the input contract for a parallel step pipeline.

Validation

Run python tests/test_batch_layout.py or validate this skill tree with validate_skill_tree.py --run-tests.

Limitations

This skill models the layout and isolation semantics only. It does not implement PhysX, CUDA, or real tensor memory aliasing.

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