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gymnasium

gymnasium

Use Gymnasium for reinforcement-learning environment loops, spaces, wrappers, vectorized envs, built-in environment families, and Gym-to-Gymnasium migration.

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Documentation de la Skill

GitHub

name: gymnasium description: "Use Gymnasium for reinforcement-learning environment loops, spaces, wrappers, vectorized envs, built-in environment families, and Gym-to-Gymnasium migration." disable-model-invocation: true metadata: disco-role: operating license: MIT

Gymnasium

Use this repo skill when a task involves Gymnasium's reinforcement-learning environment API: creating Env loops, authoring custom environments, selecting action/observation spaces, applying wrappers, recording episodes, vectorizing envs, choosing built-in environments, or migrating older Gym code.

Quick Start

import gymnasium as gym

env = gym.make("CartPole-v1")
try:
    obs, info = env.reset(seed=123)
    terminated = truncated = False
    while not (terminated or truncated):
        action = env.action_space.sample()
        obs, reward, terminated, truncated, info = env.step(action)
finally:
    env.close()

If a task only needs an install/import sanity check, run the bundled smoke helper:

python scripts/gymnasium_smoke.py --help
python scripts/gymnasium_smoke.py

Route by Task

User taskRead
Basic gym.make, reset, step, render, custom Env, registration, EnvSpec, check_env, seeding, or old Gym migrationsub-skills/environment-api/SKILL.md
Design action_space/observation_space, debug contains, flatten/unflatten observations, JSONable conversion, dtype/shape issuessub-skills/spaces-data/SKILL.md
Apply wrapper chains, write custom wrappers, record videos/statistics, use render helpers, troubleshoot wrapper order or media dependenciessub-skills/wrappers-recording/SKILL.md
Use gym.make_vec, SyncVectorEnv, AsyncVectorEnv, batched actions/infos/masks, autoreset modes, vector wrappers, multiprocessing issuessub-skills/vectorization/SKILL.md
Choose Classic Control, Toy Text, Box2D, MuJoCo, Atari/ALE, optional extras, versioned IDs, action masks, render modessub-skills/builtin-envs/SKILL.md

Install and Extras

Start with the base package unless the selected environment family or wrapper explicitly needs an extra:

pip install gymnasium

Read references/installation-and-extras.md before installing optional dependencies. Prefer the smallest matching extra, such as gymnasium[classic-control], gymnasium[toy-text], gymnasium[box2d], gymnasium[mujoco], gymnasium[atari], or gymnasium[other], instead of gymnasium[all] in ordinary agent tasks.

API Rules That Prevent Most Bugs

  • Env.reset(seed=..., options=...) returns (observation, info); seed through reset, not env.seed(...).
  • Env.step(action) returns (observation, reward, terminated, truncated, info); use terminated or truncated to end an episode, but use terminated alone for value bootstrapping decisions.
  • Pass render mode to gym.make(..., render_mode="rgb_array") or "human"; do not call old env.render(mode=...) code.
  • Sample vector-environment actions from envs.action_space, not envs.single_action_space, unless you are building the full action batch yourself.
  • Inspect registered IDs with gym.spec(...), gym.registry, or gym.pprint_registry() before guessing environment names.

Cross-cutting Troubleshooting

Use references/troubleshooting.md for package-level issues such as import confusion, old Gym migration, missing optional extras, invalid environment IDs, render/video failures, checker warnings, vectorization mistakes, and wrapper/space mismatches.

Provenance

This skill was generated from the Gymnasium source state recorded in references/repo-provenance.md. If the source repository changes, refresh this skill before relying on exact API, wrapper, or optional-dependency details.

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