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blender-visualization

blender-visualization

Guides Deep Motion Editing Blender BVH loading, Eevee/Cycles rendering, FBX skinning, and FBX-to-BVH conversion with safe command construction.

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Documentation de la Skill

GitHub

name: blender-visualization description: "Guides Deep Motion Editing Blender BVH loading, Eevee/Cycles rendering, FBX skinning, and FBX-to-BVH conversion with safe command construction." disable-model-invocation: true metadata: disco-role: operating license: BSD 2-Clause

Blender visualization

Use this route when a BVH must be loaded, rendered, skinned with an FBX mesh, or converted through Blender. Blender is a separate runtime: bpy and mathutils are not available in ordinary Python. This host did not expose a Blender executable, so Blender-native execution remains explicitly unverified.

Route by goal

Guardrails

  1. Use a Blender 2.80-compatible runtime when following the original scene scripts; confirm the actual Blender version before relying on bpy APIs.
  2. Put Blender arguments after the extra -- separator. Use --background --python SCRIPT -- for command-line execution.
  3. Remember that BVH height is y-axis while Blender uses z-axis in the source loader, and the loader normalizes height; floor/camera alignment may need manual correction.
  4. Dry-run the bundled command builder first. It never installs Blender, downloads FBX assets, or overwrites outputs unless --execute is explicit. load and skin are interactive scene operations; render and fbx2bvh use background mode and require explicit output paths.

Read references/troubleshooting.md for missing bpy, argument separator, renderer, coordinate, and asset failures.

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