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ue5-auto-assistant

ue5-auto-assistant

UE5.6-UE5.8 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: ue5-auto-assistant description: UE5.6-UE5.8 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.

Quick Start

  • Treat this as the default entry for UE5.6-UE5.8 requests.
  • Parse user intent first without requiring module names.
  • Route to ue5-module-router when module-level precision is needed.

Workflow

  • Detect request type: Blueprint, C++, UI, save/load, networking, world interaction, PCG/procedural generation, debugging, performance, packaging.
  • If module names appear, delegate routing to ue5-module-router.
  • If module names do not appear, route by intent:
    • Blueprint -> ue5-blueprint-workflow
    • C++ gameplay -> ue5-cpp-gameplay
    • UI/UMG/Slate -> ue5-ui-umg-slate
    • save/load/replication -> ue5-save-load-replication
    • pickup/spawner/world interaction -> ue5-world-interaction
    • PCG/procedural building/shape grammar -> ue5-pcg-building
    • perf/packaging -> ue5-performance-packaging
    • debugging/validation -> ue5-debug-validation
    • architecture/refactor -> ue5-architecture
  • Return one primary skill and optional secondary skill for cross-domain requests.
  • Return routing payload fields:
    • primary_skill
    • secondary_skill
    • recommended_mcp_tools[]
    • route_confidence
    • route_reason

Natural Language To Skill And Tools

  • Blueprint requests:
    • target skill: ue5-blueprint-workflow
    • recommended tools: blueprint_feature_build, blueprint_modify, blueprint_query
  • C++ gameplay/system requests:
    • target skill: ue5-cpp-gameplay
    • recommended tools: blueprint_query, asset_search, get_output_log
  • UI/UMG/Slate requests:
    • target skill: ue5-ui-umg-slate
    • recommended tools: blueprint_query, blueprint_modify, capture_viewport
  • Save/load/replication requests:
    • target skill: ue5-save-load-replication
    • recommended tools: character_data, blueprint_query, get_output_log
  • World interaction/pickup/spawner requests:
    • target skill: ue5-world-interaction
    • recommended tools: spawn_actor, get_level_actors, set_property, move_actor
  • PCG/procedural building requests:
    • target skill: ue5-pcg-building
    • recommended tools: asset_search, blueprint_query, get_output_log, capture_viewport
  • Performance/packaging requests:
    • target skill: ue5-performance-packaging
    • recommended tools: run_console_command, get_output_log, capture_viewport, open_level
  • Debug/validation requests:
    • target skill: ue5-debug-validation
    • recommended tools: get_output_log, asset_search, blueprint_query, task_list
  • Architecture/module-boundary requests:
    • target skill: ue5-architecture
    • recommended tools: asset_search, asset_dependencies, asset_referencers

Constraints

  • Do not require users to know skill names.
  • Prefer deterministic routing with explicit reason.
  • Keep fallback behavior explicit when confidence is low.
  • Prefer dedicated MCP tools before execute_script.

Failure Handling

  • If intent is ambiguous, return top 2 route candidates and ask one short clarification.
  • If request spans many systems, split into staged route steps.
  • Clarification template:
    • Quick check: do you want A(<candidate_1>) or B(<candidate_2>)?
    • ask once, then continue.

Escalation

  • Escalate when query depends on plugin/engine source outside indexed scope.
  • Escalate when org-level coding standards are required but not available in repo.
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