brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
debugDebug a bug or unexpected behavior systematically. Use when the user says "there's a bug", "this isn't working", "I'm getting an error", "help me debug", "why is this failing", "unexpected behavior", "test is failing", "something is broken", or describes behavior that doesn't match expectations - even if they don't say "debug".
Independent GitHub snapshot · Automated classification · Original documentation governs
Based on "The Pragmatic Programmer" by Andrew Hunt & David Thomas. Hunt & Thomas's debugging philosophy: debugging is a puzzle to be solved with evidence, not a crisis to be panicked through. The key discipline is don't guess. Form a hypothesis, predict what you'll see if the hypothesis is correct, test it, and observe. Repeat.
Their rubber duck principle: before asking for help, explain the problem out loud (to a rubber duck or anyone). The act of articulating often reveals the answer.
You cannot debug what you cannot reproduce.
If you can't reproduce it reliably, make that the first problem to solve.
State explicitly:
Do not skip this. Vague bug descriptions lead to fixing the wrong thing.
What is your best theory for why the actual differs from expected? Write it down. Debugging without a hypothesis is random exploration.
If your hypothesis is correct, what will you see when you look at [specific thing]? Make a prediction before you look. This keeps you honest.
Hunt & Thomas: fix the problem, not the symptom.
Ask "why" five times before writing the fix.
What was the root cause? What made it hard to find? How could it be caught earlier next time?
1. Guessing instead of hypothesizing Bad: Randomly changing things until it works. Good: Form a hypothesis. Predict evidence. Test. Observe. Either confirm or refute.
2. Fixing the symptom Bad: Adding a null check to stop the crash. Good: Understanding why null is reaching that point and preventing it at the source.
3. Changing multiple things at once Bad: "Let me try these 5 changes together." Good: One change at a time. Otherwise you don't know which change fixed it.
4. Not writing a regression test Bad: Fix the bug, move on. Good: Write a test that reproduces the bug before fixing it. The test passes after the fix. It lives in the suite forever.