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interaction-design

interaction-design

Interaction design (IxD) principles and frameworks for digital product work. Covers interaction flows, component state design (hover/focus/error/loading/empty), micro-interactions, affordances, feedback mechanisms, mental models, task flows, gesture design, response time guidelines, and handoff annotations. Grounded in 6 Norman principles and 19 Tognazzini …

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: interaction-design description: | Interaction design (IxD) principles and frameworks for digital product work. Covers interaction flows, component state design (hover/focus/error/loading/empty), micro-interactions, affordances, feedback mechanisms, mental models, task flows, gesture design, response time guidelines, and handoff annotations. Grounded in 6 Norman principles and 19 Tognazzini principles. v1.0.0. triggers:

  • "interaction design"
  • "interaction flow"
  • "component states"
  • "micro-interaction"
  • "affordance"
  • "interaction spec"
  • "interaction-design" das: type: package category: interaction-polish upstream: "https://github.com/rastian/interaction-design-skills" version: latest

interaction-design

Catalogue stub — full skill: rastian/interaction-design-skills

Install the full skill

# Global
git clone https://github.com/rastian/interaction-design-skills \
  ~/.agents/skills/interaction-design

# Project
git clone https://github.com/rastian/interaction-design-skills \
  .agents/skills/interaction-design

What it does

A practitioner's guide to interaction design — from foundational principles to practical state design, flow specification, and interaction review:

  • Interaction flows — task flows, user flows, navigation patterns, decision trees
  • State design — all 10 component states: default, hover, focus, active, disabled, loading, error, success, empty, skeleton
  • Micro-interactions — trigger → rules → feedback → loops model; timing and easing guidelines
  • Affordances — signifiers, feedback, constraints, mapping, consistency, discoverability
  • IxD principles — 6 Norman principles (Design of Everyday Things) + 19 Tognazzini principles (First Principles of Interaction Design)
  • Response time — 100ms/1s/10s thresholds, progress indicators, optimistic UI
  • Interaction specs — handoff annotation format, interaction specification documents
  • Interaction audit — review checklist against established principles

When NOT to use

  • UX journey mapping + Playwright testing → use neo-user-journey
  • Animation and motion timing → use gsap-skills or framer-motion-skills
  • WCAG accessibility audit → use wcag-ai-skill
  • Full UX strategy → use ux-designer-skill
Skills enregistrées