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Design et création · SKILL.md

emilkowalski-skill

emilkowalski-skill

Emil Kowalski's entire design engineering philosophy as a skill. Creator of Sonner (13M+ weekly npm downloads), Vaul, and animations.dev. Covers animation decision framework, custom easing curves, component interaction principles, and typography rules.

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: emilkowalski-skill description: | Emil Kowalski's entire design engineering philosophy as a skill. Creator of Sonner (13M+ weekly npm downloads), Vaul, and animations.dev. Covers animation decision framework, custom easing curves, component interaction principles, and typography rules. triggers:

  • "Emil Kowalski"
  • "design engineering"
  • "animation decision"
  • "easing curves"
  • "emil-design-eng" das: category: design-engineering upstream: "https://github.com/emilkowalski/skill" version: latest install: false

emilkowalski-skill

Catalogue stub — full package: emilkowalski/skill

Decision tree

Run this before any animation or design engineering work:

  1. Is the skill already installed? Check: ~/.design-agent-skills/skills/emil-design-eng/SKILL.md exists.

    • Yes → invoke emil-design-eng and proceed
    • No → go to step 2
  2. Do you have shell access?

    • Yes → run the install command below, then invoke the skill
    • No → show the install command; in Claude Code, send it as a chat message starting with ! — add -g for global install or omit for project-only

Install command

npx skills add emilkowalski/skill --skill emil-design-eng

Or for all skills in the package:

npx skills add emilkowalski/skill

Invoke after install

  • Skill name: emil-design-eng
  • Trigger phrases: "Emil Kowalski", "design engineering", "animation decision", "easing curves"

What it does

Emil Kowalski's complete design engineering methodology — animation decision framework (4 steps: should it animate? purpose? easing? duration?), required custom CSS easing curves, component interaction principles (button scale on :active, scale(0.95) entry animations, origin-aware transforms), CSS transitions over keyframes for interruptibility, and strict typography rules (65ch cap, tabular-nums, … not ...). Used by the creator of Sonner, Vaul, and animations.dev.

When NOT to use

  • Backend, APIs, data work
  • When motion is already well-handled
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