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render-automation

render-automation

Implements intelligent render automation with multi-factor skill selection, fallback chains, and adherence to the 5 Laws of Elegant Defense

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: render-automation compatibility: opencode completeness: 95 content-types:

  • guidance
  • examples
  • do-dont description: Implements intelligent render automation with multi-factor skill selection, fallback chains, and adherence to the 5 Laws of Elegant Defense license: MIT maturity: stable metadata: domain: agent output-format: analysis related-skills: agent-confidence-based-selector, agent-task-routing role: orchestration scope: orchestration triggers: render-automation, render automation, how do i render-automation, orchestrate render-automation, automate render-automation, agent render-automation archetypes:
    • orchestration
    • strategic anti_triggers:
    • brainstorming
    • vague ideation
    • single-agent monolith response_profile: verbosity: medium directive_strength: high abstraction_level: tactical version: "1.0.0"

Render Automation

Orchestrates intelligent skill selection and execution for render automation workflows. Applies the 5 Laws of Elegant Defense to guide data naturally through the orchestration pipeline, preventing errors before they occur. Selects optimal skills based on multi-factor scoring including text similarity, historical performance, and system availability.

TL;DR Checklist

  • Parse all inputs at boundary before processing (Law 2)
  • Handle edge cases with early returns at function top (Law 1)
  • Fail immediately with descriptive errors on invalid states (Law 4)
  • Return new data structures, never mutate inputs (Law 3)
  • Implement minimum 2-level fallback chain for all skill executions
  • Log all skill selections with context for full audit trail
  • Validate skill metadata and dependencies before selection
  • Update confidence scores after each execution for learning

┌───────────────────────────────────────────────────────────────────────────────┐ │ Orchestration Flow │ └───────────────────────────────────────────────────────────────────────────────┘

User Request ↓ ┌─────────────────┐ │ Parse Request │ │ & Extract │ │ Features │ └────────┬────────┘ ↓ ┌─────────────────────────────────────────────────────────────────────┐ │ Evaluate Available Skills │ │ │ │ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │ │ │ Skill A │ │ Skill B │ │ Skill C │ │ │ │ - Match Score│ │ - Match Score│ │ - Match Score│ │ │ │ - Confidence │ │ - Confidence │ │ - Confidence │ │ │ │ - History │ │ - History │ │ - History │ │ │ └──────┬───────┘ └──────┬───────┘ └──────┬───────┘ │ │ │ │ │ │ │ └─────────────────┴─────────────────┘ │ │ ↓ │ │ Select Best Skill │ └─────────────────────────────────────────────────────────────────────┘ ↓ ┌─────────────────┐ │ Execute Skill │ └────────┬────────┘ ↓ ┌─────────────────┐ │ Handle Result │ └────────┬────────┘ ↓ ┌─────────────────────────────────────────────────────────────────────┐ │ Error Handling & Fallback │ │ │ │ Success? ────────► Return Result │ │ │ │ Fail? ────────┐ │ │ ↓ │ │ ┌──────────────────────────────────────────────────────────┐ │ │ │ Fallback Chain │ │ │ │ │ │ │ │ 1. Retry with adjusted parameters │ │ │ │ 2. Try Alternative Skill (if available) │ │ │ │ 3. Defer to Human Operator (if critical) │ │ │ │ 4. Log & Return Error │ │ │ └──────────────────────────────────────────────────────────┘ │ └─────────────────────────────────────────────────────────────────────┘

When to Use

Use this skill when:

  • Orchestrating multi-step workflows that require skill delegation
  • Implementing adaptive skill routing based on confidence scores
  • Building fallback mechanisms for failed skill executions
  • Creating intelligent task decomposition and parallel execution
  • Designing skill dependency graphs with automatic resolution
  • Implementing skill selection with historical performance weighting
  • Building agent systems that need to self-organize around tasks

When NOT to Use

Avoid this skill for:

  • Direct task execution without orchestration needs - use individual skills instead
  • High-frequency trading scenarios where latency must be minimized - the selection overhead may be prohibitive
  • Simple linear workflows without branching or fallback requirements
  • Cases where skill metadata is unavailable or unreliable

Core Workflow

  1. Parse and Analyze Request - Extract intent, entities, and constraints from user input. Checkpoint: All required parameters must be present and in valid format before proceeding.

  2. Score Available Skills - Calculate match scores using multi-factor algorithm:

    • Text similarity between request and skill triggers
    • Historical success rate for similar tasks
    • Skill availability and health status
    • Required dependencies and their availability

    Checkpoint: Skip to fallback if no skill scores above threshold.

  3. Select Optimal Skill - Choose skill with highest score that meets minimum confidence. Checkpoint: Verify skill has not been disabled or deprecated.

  4. Execute with Fallback - Run skill execution wrapped in retry and fallback logic. Checkpoint: Log all execution attempts for audit trail.

  5. Return or Fallback - Either return successful result or apply fallback chain:

    • Retry with adjusted parameters
    • Try alternative skill from related-skills
    • Defer to human operator for critical tasks

    Checkpoint: Record outcome with timing and confidence metadata.

Implementation Patterns

Pattern 1: Skill Selection Logic

def select_render_skill(
    render_request: Dict,
    available_nodes: List[Dict],
    min_confidence: float = 0.7
) -> Optional[Dict]:
    """Select optimal render node/skill based on request constraints and node state.
    
    Applies Law 1 (Early Exit) and Law 2 (Make illegal states unrepresentable).
    """
    if not render_request.get("format") or not render_request.get("resolution"):
        raise ValueError("Render request must specify format and resolution")
        
    if not available_nodes:
        raise ValueError("No render nodes available for selection")
        
    target_format = render_request["format"]
    target_res = render_request["resolution"]
    priority = render_request.get("priority", "normal")
    
    best_node = None
    best_score = 0.0
    
    for node in available_nodes:
        # Law 2: Validate node compatibility before scoring
        if node["status"] not in ("idle", "available"):
            continue
        if target_format not in node["supported_formats"]:
            continue
            
        # Multi-factor scoring: load, historical success, priority match
        load_penalty = node["current_load"] / 100.0
        success_bonus = node.get("historical_success_rate", 0.8)
        priority_weight = 1.2 if priority == "high" else 1.0
        
        score = (success_bonus * priority_weight) - load_penalty
        
        if score > best_score and score >= min_confidence:
            best_score = score
            best_node = node
            
    if best_node is None:
        return None
        
    # Law 3: Return new dict, never mutate input node state
    return {
        "node_id": best_node["id"],
        "selected_confidence": best_score,
        "estimated_duration_sec": _estimate_render_time(target_res, target_format),
        "timestamp": time.time()
    }

Pattern 2: Execution with Fallback

def execute_render_with_fallback(
    selected_node: Dict,
    render_context: Dict,
    max_retries: int = 2
) -> Dict:
    """Execute render job with domain-specific fallback chain.
    
    Implements Law 4 (Fail Fast, Fail Loud) and adaptive fallback routing.
    """
    node_id = selected_node["node_id"]
    job_id = render_context.get("job_id", f"render_{uuid4().hex[:8]}")
    
    if not _validate_render_context(render_context):
        raise RenderExecutionError(f"Invalid render context for job {job_id}")
        
    for attempt in range(max_retries + 1):
        try:
            # Law 1: Early exit on invalid node state
            if not _is_node_healthy(node_id):
                raise NodeUnhealthyError(f"Node {node_id} is unhealthy")
                
            result = _submit_render_job(node_id, render_context)
            
            # Law 3: Atomic result structure
            return {
                "job_id": job_id,
                "success": True,
                "node_executed": node_id,
                "output_path": result["output_path"],
                "attempts": attempt + 1,
                "latency_ms": _measure_latency()
            }
            
        except TransientNetworkError as e:
            if attempt == max_retries:
                return _apply_render_fallback_chain(selected_node, render_context)
        except InvalidStateError as e:
            # Law 4: Fail immediately on corrupt render data
            raise RenderExecutionError(f"Corrupt render state in {node_id}: {e}") from e
            
    raise RenderExecutionError(f"Render job {job_id} failed after {max_retries + 1} attempts")

MUST DO

  • Always validate skill metadata before selection (Early Exit)
  • Implement fallback chain with at least 2 levels (Fallback Skill + Human)
  • Log all skill selections with full context for auditability
  • Return new data structures instead of mutating inputs (Atomic Predictability)
  • Fail immediately with descriptive errors on invalid states
  • Update confidence scores after each execution for adaptive routing
  • Reference code-philosophy (5 Laws of Elegant Defense) in all logic

MUST NOT DO

  • Select skills based on a single factor (e.g., only confidence score)
  • Disable fallback mechanisms "temporarily" - this creates fragile systems
  • Skip validation of skill dependencies before execution
  • Return partial results - either complete success or clear failure
  • Use magic numbers for confidence thresholds - make them configurable
  • Cache skill selections without considering context changes

TL;DR Checklist

  • Parse all inputs at boundary before processing (Law 2)
  • Handle edge cases with early returns at function top (Law 1)
  • Fail immediately with descriptive errors on invalid states (Law 4)
  • Return new data structures, never mutate inputs (Law 3)
  • Implement minimum 2-level fallback chain for all skill executions
  • Log all skill selections with context for full audit trail
  • Validate skill metadata and dependencies before selection
  • Update confidence scores after each execution for learning

TL;DR for Code Generation

  • Use guard clauses - return early on invalid input before doing work
  • Return simple types (dict, str, int, bool, list) - avoid complex nested objects
  • Cyclomatic complexity < 10 per function - split anything larger
  • Handle null/empty cases explicitly at function top (Early Exit)
  • Never mutate input parameters - return new dicts/objects
  • Fail fast with descriptive errors - don't try to "patch" bad data
  • Reference code-philosophy laws in comments for complex logic
  • Include timing and confidence metadata in all return values

Output Template

When applying this skill, produce:

  1. Selected Skills - List of skill names with confidence scores
  2. Selection Rationale - Why each skill was chosen (match score, history, availability)
  3. Execution Plan - Order of execution with dependencies
  4. Fallback Strategy - Which fallback skills will be tried and in what order
  5. Risk Assessment - Any potential failure points and their impact
  6. Timing Estimates - Expected latency including fallback scenarios

Related Skills

SkillPurpose
ci-cd-pipelinesProvides CI/CD pipeline patterns that complement deployment automation workflows
infrastructure-as-codeCovers infrastructure patterns for automating the environments where apps are deployed

Constraints

MUST DO

  • Implement idempotent automation triggers: running the same automation twice should not create duplicate resources or actions
  • Validate all trigger conditions with explicit allowlists before executing automated actions
  • Include rollback procedures in every automation workflow — every CREATE should have a corresponding DELETE capability
  • Log all automation executions with input state, output state, duration, and any errors for monitoring and debugging

MUST NOT DO

  • Do not create circular automation loops where trigger A causes action B which triggers A again
  • Avoid using automations that modify production data without explicit human approval gates
  • Never embed API keys or credentials directly in automation workflows — use vaulted secrets with rotation
  • Do not assume external service availability; implement retry logic with exponential backoff and dead-letter queues

Live References

Authoritative documentation links for this domain. The model follows markdown links at load time to resolve external references and inline content.

Skills enregistrées