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webgl-voronoi-cells

webgl-voronoi-cells

A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells.

Independent GitHub snapshot · Automated classification · Original documentation governs

Nnexu-io / open-designApache-2.0

Documentation de la Skill

GitHub

name: webgl-voronoi-cells description: | A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells. triggers:

  • "voronoi cells"
  • "webgl hero" od: mode: prototype platform: web scenario: design preview: type: html entry: index.html reload: debounce-100 design_system: requires: false craft: requires: [animation-discipline]

Voronoi Cells

Produce a single self-contained index.html — A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells.

Why this is a powered artifact

OpenDesign detects getContext('webgl2') / heavy WebGL and renders this file in powered preview (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed.

Resource map

webgl-voronoi-cells/
├── SKILL.md          ← you're reading this
├── example.html      ← the complete, working artifact (READ FIRST)
└── (assets, if any)

Credits / attribution

  • Original, self-contained (no third-party assets).

Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels — never scraped imagery).

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