executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
godot-gdscript-patternsMaster Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Independent GitHub snapshot · Automated classification · Original documentation governs
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed patterns and examples.