L’interface est localisée ; les présentations et documents des Skills sont traduits automatiquement par IA dans votre langue. Le code, les commandes, chemins et termes techniques restent en version originale, et le document de l’auteur fait foi.
Explorer les Skills
Productivité · SKILL.md

generate-then-execute

generate-then-execute

Separate raw idea-generation from judgment so creativity isn't strangled by your inner critic — diverge with zero evaluation, then switch to hard critique. Use when asked to brainstorm properly, help me come up with ideas without shutting them down, I keep censoring my own ideas, or separate creating from editing. Produces a pure generation pass (quantity, …

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: generate-then-execute description: "Separate raw idea-generation from judgment so creativity isn't strangled by your inner critic — diverge with zero evaluation, then switch to hard critique. Use when asked to brainstorm properly, help me come up with ideas without shutting them down, I keep censoring my own ideas, or separate creating from editing. Produces a pure generation pass (quantity, no judging, no hedging, wild allowed), a clean break, then a separate ruthless critique pass that scores and prunes — because doing both at once produces neither."

Generate, Then Execute

Trying to create and judge at the same time is why people stare at blank pages — every idea gets killed before it's finished. This enforces the split the best thinkers use: first a pure divergent pass where evaluation is banned and volume/weirdness is the goal, then a clean switch to a ruthless critic that scores, prunes, and keeps only what's strong. Two modes, never mixed.

What This Skill Produces

  • A generation pass — many ideas, fast, with no evaluation, ranking, or "but that won't work" allowed; wild and half-formed ideas welcome
  • A hard break — an explicit switch of mode, so judgment doesn't leak backward into generation
  • A critique pass — a separate, adversarial read that scores each idea, finds the traps, and prunes hard
  • The survivors — the few ideas that made it through both, with why they held

Required Inputs

Ask for these if not provided:

  • The prompt — what you're generating ideas for
  • Roughly how many — a target volume for the generation pass (more than feels comfortable)
  • The judging criteria — what "good" means, applied only in the critique pass
  • Constraints — real ones (for the critic), not imagined ones (which the generator ignores)

Framework: Two Modes, Never At Once

  1. Generate with zero judgment. In this pass, evaluation, sorting, and hedging are forbidden. Chase quantity and range; let bad and weird ideas exist — they seed good ones.
  2. Go past the comfortable stopping point. The first ideas are obvious; keep generating well past where it feels done.
  3. Make a clean break. Explicitly end generation before any judging — mixing them is the whole problem.
  4. Switch to ruthless critic. Now evaluate hard: score against the real criteria, find the failure modes, and cut without sentiment.
  5. Keep only the strong. Surface the survivors and why — and note if a "bad" generated idea sparked a good one.

Output Format

Prompt: [what we're ideating on]

⚡ Generation (no judging) [Many ideas, listed fast — wild ones included, none evaluated.]

— switching modes —

🔪 Critique (ruthless)

IdeaScoreThe trap / why it fails or holds

Survivors: [the few worth pursuing + why].

Quality Checks

  • The generation pass contains NO evaluation or hedging
  • Volume/range is high; it pushes past the obvious ideas
  • There's a clean, explicit break between the two modes
  • The critique pass is genuinely hard, not gentle
  • Survivors are justified against the real criteria

Anti-Patterns

  • Judging while generating — "here's an idea, though it probably won't work."
  • Too few ideas in the generation pass.
  • A soft critique that keeps everything.
  • Letting real constraints shut down the generation pass (save them for the critic).

Example Trigger Phrases

  • "Help me brainstorm without shutting my own ideas down."
  • "I keep editing while I create and get nothing done — separate the two."
  • "Do a proper divergent brainstorm, then tear it apart."
  • "Generate a ton of options for this, then judge them."
  • "Give me quantity first, quality second."
Skills enregistrées