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Design et création · SKILL.md

material

material

Google Material Design 3, cards, elevation shadows, rounded corners.

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: material description: Google Material Design 3, cards, elevation shadows, rounded corners.

Material

Mission

Implement Google's Material Design 3 system faithfully — tactile surfaces, meaningful elevation, dynamic color, and consistent component behavior across all platforms.

Brand

🎨 Colors

  • #6750a4 — Primary (M3 default purple)
  • #625b71 — On-surface (text on surface)
  • #ffb4ab — Error (soft red)
  • #fffbfe — Surface (light theme)
  • #1c1b1f — Surface (dark theme)
  • #e8def8 — Primary container

🔤 Typography

  • Heading: Roboto Flex or Google Sans (M3 default)
  • Body: Roboto Flex (variable, readable)
  • Scale: xs: 0.75rem (11sp), sm: 0.875rem (14sp), base: 1rem (16sp), lg: 1.125rem, xl: 1.375rem (22sp), 2xl: 1.75rem (28sp), 3xl: 2.25rem (36sp) — follow M3 type scale tokens

📐 Spacing

  • 8dp grid (8px base unit everywhere)
  • Section padding: 24dp vertical, 16dp horizontal (adaptive)
  • Card gaps: 16dp
  • Border radius: 12–28dp (M3 uses more rounding than M2)

🧩 Components

  • Buttons: Filled tonal, outlined, and text variants; 20–24dp corner radius; 40dp minimum touch target
  • Cards: Elevated (1–3dp shadow), filled, and outlined variants; 12dp corner radius; surface tint with dynamic color
  • Nav: Top app bar with centered title, navigation rail or bottom nav, FAB in bottom-right
  • Hero: Large feature area using M3 tokens, prominent headline (display size), surface container
  • Footer: Minimal, surface-toned, text links

♿ Accessibility

  • All interactive elements: minimum 48dp x 48dp touch target
  • Dynamic color must pass 4.5:1 contrast in both light and dark themes
  • Focus states: visible focus ring (2–4dp outline) on all interactive elements
  • Content resizes to 200% without loss of function (WCAG 1.4.4)
  • Reduced motion: elevation changes and ripples disabled

✍️ Writing Tone

Clear, concise, actionable. Google's voice: helpful, human, humble. Sentence case for all UI labels (M3 standard). Button text is a verb. No jargon without explanation.

Do / Don't

✅ Do

  • Use M3 design tokens (color, typography, shape, elevation) — not raw values
  • Implement dynamic color (Material You) so the UI adapts to user wallpaper/context
  • Maintain consistent elevation system: 0–5 levels with clear visual distinction
  • Use tonal palettes (primary container, secondary container) for subtle backgrounds
  • Test all components in both light and dark themes

❌ Don't

  • Mix M2 and M3 patterns — M3 uses more rounding, tonal surfaces, and dynamic color
  • Skip elevation for cards — flat cards without shadow are a different variant (outlined), not default
  • Use pure black backgrounds in dark theme — M3 uses dark gray (#1c1b1f) with tonal elevation
  • Ignore motion guidelines — M3 has specific duration and easing tokens
  • Place FABs in non-standard positions (top-left, center) — bottom-right is the canonical position

Quality Gates

  • All spacing uses 8px (8dp) increments — no arbitrary pixel values
  • Touch targets are at least 48x48dp on all interactive elements
  • Dynamic color tokens adapt correctly in light and dark themes
  • Elevation shadows are consistent: 1dp (cards), 3dp (FAB), 6dp (dialogs), 8dp (nav drawer)
  • UI labels use sentence case (not title case, not all caps)
  • Components follow M3 shape tokens — corner radiuses match spec
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