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Développement · SKILL.md

WebSocket

WebSocket

Implement reliable WebSocket connections with proper reconnection, heartbeats, and scaling.

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: WebSocket slug: websocket version: 1.0.0 description: Implement reliable WebSocket connections with proper reconnection, heartbeats, and scaling. homepage: https://clawic.com/skills/websocket metadata: clawdbot: emoji: 🔌 os: - linux - darwin - win32 displayName: WebSocket

Reconnection (Always Forget)

  • Connections drop silently—TCP FIN may never arrive; don't assume onclose fires
  • Exponential backoff: 1s, 2s, 4s, 8s... cap at 30s—prevents thundering herd on server recovery
  • Add jitter: delay * (0.5 + Math.random())—prevents synchronized reconnection storms
  • Track reconnection state—queue messages during reconnect, replay after
  • Max retry limit then surface error to user—don't retry forever silently

Heartbeats (Critical)

  • Ping/pong frames at protocol level—browser doesn't expose; use application-level ping
  • Send ping every 30s, expect pong within 10s—no pong = connection dead, reconnect
  • Server should ping too—detects dead clients, cleans up resources
  • Idle timeout in proxies (60-120s typical)—heartbeat must be more frequent
  • Don't rely on TCP keepalive—too infrequent, not reliable through proxies

Connection State

  • readyState: 0=CONNECTING, 1=OPEN, 2=CLOSING, 3=CLOSED—check before sending
  • Buffer messages while CONNECTING—send after OPEN
  • bufferedAmount shows queued bytes—pause sending if backpressure building
  • Multiple tabs = multiple connections—coordinate via BroadcastChannel or SharedWorker

Authentication

  • Token in URL query: wss://host/ws?token=xxx—simple but logged in access logs
  • First message auth: connect, send token, wait for ack—cleaner but more round trips
  • Cookie auth: works if same origin—but no custom headers in WebSocket
  • Reauthenticate after reconnect—don't assume previous session valid

Scaling Challenges

  • WebSocket connections are stateful—can't round-robin between servers
  • Sticky sessions: route by client ID to same server—or use Redis pub/sub for broadcast
  • Each connection holds memory—thousands of connections = significant RAM
  • Graceful shutdown: send close frame, wait for clients to reconnect elsewhere

Nginx/Proxy Config

proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_read_timeout 3600s;
  • Without these headers, upgrade fails—connection closes immediately
  • proxy_read_timeout must exceed your ping interval—default 60s too short
  • Load balancer health checks: separate HTTP endpoint, not WebSocket

Close Codes

  • 1000: normal closure; 1001: going away (page close)
  • 1006: abnormal (no close frame received)—usually network issue
  • 1008: policy violation; 1011: server error
  • 4000-4999: application-defined—use for auth failure, rate limit, etc.
  • Always send close code and reason—helps debugging

Message Handling

  • Text frames for JSON; binary frames for blobs/protobuf—don't mix without framing
  • No guaranteed message boundaries in TCP—but WebSocket handles framing for you
  • Order preserved per connection—messages arrive in send order
  • Large messages may fragment—library handles reassembly; set max message size server-side

Security

  • Validate Origin header on handshake—prevent cross-site WebSocket hijacking
  • Same-origin policy doesn't apply—any page can connect to your WebSocket server
  • Rate limit per connection—one client can flood with messages
  • Validate every message—malicious clients can send anything after connecting

Common Mistakes

  • No heartbeat—connection appears alive but is dead; messages go nowhere
  • Reconnect without backoff—hammers server during outage, prolongs recovery
  • Storing state only in connection—lost on reconnect; persist critical state externally
  • Huge messages—blocks event loop; stream large data via chunking
  • Not handling bufferedAmount—memory grows unbounded if client slower than server
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