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unity-project

unity-project

Read Unity project metadata and package lists

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Documentation de la Skill

GitHub

name: unity-project description: Read Unity project metadata and package lists

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Checking Unity version
  • Detecting render pipeline
  • Listing installed shaders/packages
  • 查看 Unity 版本、判断渲染管线、列出已装 shader/包

Project Skills

Project information and configuration.

Operating Mode

build_player 为 RiskLevel=high 的实际出包操作,仅 Bypass 或 Allowlist 放行后可执行;project_add_tag 默认 FullAuto。其余 8 个查询 skill 均为 SemiAuto 只读操作。

Player Settings、Build Settings、Layer 通过本模块只读获取;如需编辑,请使用 editor_execute_menu 打开 Edit/Project Settings... 或 File/Build Settings...。注意 editor_execute_menu 自身是 auto-forbidden(editor 模块,标 MayTriggerReload = true):Approval 和 Auto 下都返 MODE_FORBIDDEN 且 grant 不解锁,仅 Bypass 或 Allowlist 命中可调。其他模式下只能改为指导用户手动打开这些窗口。

DO NOT (common hallucinations):

  • project_save does not exist → use scene_save (scene module) or editor_execute_menu menuPath="File/Save" —— 两者都是 auto-forbidden(RiskLevel="high" / MayTriggerReload),仅 Bypass 或 Allowlist 可调
  • project_settings does not exist → use specific skills: project_get_render_pipeline, project_get_build_settings, etc.
  • project_set_resolution / project_set_player_settings do not exist → Player Settings are read-only via project_get_player_settings; to edit, open Project Settings via editor_execute_menu with Edit/Project Settings...(该 skill auto-forbidden,仅 Bypass 或 Allowlist 可调,否则请指导用户手动打开)
  • project_create does not exist → projects are created via Unity Hub, not REST API

Routing:

  • For graphics / quality / SRP configuration → use the graphics module
  • For Layer/Tag management → project_add_tag (this module); Layers are read-only via project_get_layers(编辑需 editor_execute_menu → Edit/Project Settings...,而该 skill auto-forbidden,仅 Bypass 或 Allowlist 可调)
  • For inspecting build settings → project_get_build_settings; for producing a player → build_player

Skills

project_get_info

Get project information including render pipeline, Unity version, and settings. Parameters: None.

project_get_render_pipeline

Get current render pipeline type and recommended shaders. Parameters: None.

project_list_shaders

List all available shaders in the project. Parameters:

  • filter (string, optional): Filter by name.
  • limit (int, optional): Max results (default 50).

project_get_build_settings

Get build settings (platform, scenes).

Parameters: None.

Returns: { success, activeBuildTarget, buildTargetGroup, sceneCount, scenes }

build_player

Build a player through BuildPipeline.BuildPlayer and return immediately with an asynchronous Job.

Parameters: outputPath?, target?, scenes?, development=false, overwrite=false. Output must remain inside the project and outside Unity-managed folders.

Returns: {success, status:"accepted", jobId, kind, platform, outputPath, scenes}. Poll /jobs/{id}; the final result contains the BuildReport summary.

project_get_packages

List installed UPM packages.

Parameters: None.

Returns: { success, manifest }

project_get_layers

Get all Layer definitions.

Parameters: None.

Returns: { success, count, layers }

project_get_tags

Get all Tag definitions.

Parameters: None.

Returns: { success, count, tags }

project_add_tag

Add a custom Tag.

ParameterTypeRequiredDefaultDescription
tagNamestringYes-The tag name to add

Returns: { success, tag }

project_get_player_settings

Get Player Settings.

Parameters: None.

Returns: { success, productName, companyName, bundleVersion, defaultScreenWidth, defaultScreenHeight, fullscreen, apiCompatibility, scriptingBackend }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

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