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nvidia-tensorrt-llm-exec-local-compile

nvidia-tensorrt-llm-exec-local-compile

Compile TensorRT-LLM on a compute node inside a Docker container. Use this when already on a compute node with GPUs visible.

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: nvidia-tensorrt-llm-exec-local-compile description: Compile TensorRT-LLM on a compute node inside a Docker container. Use this when already on a compute node with GPUs visible. license: Apache-2.0 metadata: author: NVIDIA Corporation

Compile TensorRT-LLM (Local / Compute Node)

Compile TensorRT-LLM from source on a compute node inside a Docker container.

When to Use

ScenarioUse This Skill?
On a compute node with GPUs visible (nvidia-smi works)Yes
On a SLURM login node (no GPUs)No — use exec-slurm-compile instead

Prerequisites

  • You are inside a Docker/enroot container on a compute node
  • nvidia-smi succeeds (GPUs visible)
  • /usr/local/tensorrt exists (TensorRT installation in the container)

Instructions

Step 1: Verify Environment

Run nvidia-smi to confirm you are on a compute node with GPU access.

Step 2: Locate the Codebase

cd to the TensorRT-LLM repository. If the path is not provided by the user, ask for it.

Step 3: (Optional) Checkout Branch

If the user specifies a branch (e.g., "compile ToT"), checkout and pull:

git checkout main && git pull

Step 4: Build

Run the build command (incremental by default — omit -c/--clean unless explicitly requested or the incremental build fails):

./scripts/build_wheel.py --trt_root /usr/local/tensorrt --benchmarks --use_ccache -a "<arch>" -f --nvtx

Replace <arch> with the target GPU architecture (see Architecture Reference below). If not specified by the user, auto-detect from nvidia-smi.

Step 5: Install

pip install -e .[devel]

Step 6: Verify

python3 -c "import tensorrt_llm; print(tensorrt_llm.__version__)"

Build Flags

FlagDescription
--trt_root /usr/local/tensorrtTensorRT installation path (standard in NVIDIA containers)
--benchmarksBuild the C++ benchmarks
-a "<arch>"Target GPU architecture(s)
--nvtxEnable NVTX markers for profiling
--use_ccacheUse ccache for faster recompilation
-f / --fast_buildSkip some kernels for faster dev compilation. Always use for dev builds.
-c / --cleanClean build directory before building. Only when needed (see below).
--skip_building_wheelBuild in-place without creating a wheel file
--no-venvSkip virtual environment creation

Architecture Reference

ValueGPU Family
"100-real"Blackwell (B200, GB200)
"90-real"Hopper (H100, H200)
"89-real"Ada Lovelace (L40S)
"80-real"Ampere (A100)
"90;100-real"Multiple architectures

Incremental vs. Clean Builds

Default to incremental builds — CMake only recompiles changed files, saving significant time.

Use a clean build (-c) only when:

  • The user explicitly requests a clean/fresh build
  • An incremental build fails with linker errors, stale object files, or CMake cache issues
  • Major branch changes (e.g., rebasing across many commits) that may invalidate the build cache
  • Build system files changed (CMakeLists.txt, *.cmake)
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