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nvidia-nemo-gym-debugging

nvidia-nemo-gym-debugging

Use when debugging a Nemo Gym run or reward profiling job. Covers rollout collection failures, empty or partial JSONL outputs, stale materialized inputs, verifier/schema errors, Ray or Slurm issues, vLLM readiness, judge failures, tool/sandbox failures, cache problems, and throughput bottlenecks.

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name: nvidia-nemo-gym-debugging description: Use when debugging a Nemo Gym run or reward profiling job. Covers rollout collection failures, empty or partial JSONL outputs, stale materialized inputs, verifier/schema errors, Ray or Slurm issues, vLLM readiness, judge failures, tool/sandbox failures, cache problems, and throughput bottlenecks. license: Apache-2.0 AND CC-BY-4.0 metadata: author: NVIDIA

Nemo Gym Debugging

Invocation Check

Use this skill when something failed or looks suspicious in a Nemo Gym run. If the task is adding a new env, use the nemo-gym-env-integration skill; if it is changing profiling behavior, use the nemo-gym-reward-profiling skill.

Debug by classification, not by guessing. The first goal is to decide whether the issue is:

  • infra: Slurm, Ray, container, filesystem, network, ports
  • model serving: vLLM startup/readiness/throughput
  • config: wrong config bundle, missing agent, wrong extra args
  • data/schema: JSONL fields do not match verifier/resource server expectations
  • verifier/runtime: resource server exception or malformed verify response
  • cache/resume: stale materialized inputs or partial rollout output
  • throughput/resources: concurrency too high, judge bottleneck, tool/sandbox latency

Debug Order

  1. Check Slurm/Ray job state and logs.
  2. Check vLLM readiness and /models availability.
  3. Check Gym server readiness: all expected servers started.
  4. Check tool routing if the env uses tools; check sandbox readiness only if a sandbox is configured.
  5. Check materialized inputs and source data timestamps.
  6. Check rollout output and profiling/metrics output counts.
  7. Inspect the first real verifier exception, not shutdown noise.
  8. Compare failing row schema against the resource server request model.

High-Value Suspects

  • If data changed and resume_from_cache was enabled, stale materialized inputs are a first-class suspect.
  • If rollout output has a few rows and profiling is empty, inspect verifier errors and partial-output cache.
  • If all servers are ready but verifier returns 422/500, inspect request body schema before debugging infra.
  • If tool envs hang or partially work, check tool ownership/loading before changing model settings; check sandbox readiness only when a sandbox is actually part of the env.
  • If tool-call rows fail before generation with vLLM grammar/schema errors, read references/vllm-tool-call-schema-checks.md and run a static tool-schema check before changing Gym wrappers.
  • If logs only show nested "inner server" 500s without the real provider/verifier body, first enable existing request-boundary visibility with ++global_aiohttp_client_request_debug=True. Read references/request-boundary-visibility.md before changing code.

Reference Loading

  • Read references/error-profiles.md to classify the failing layer before changing code or data.
  • Read references/diagnostic-snippets.md when you need copy-paste commands to inspect logs, output counts, materialized inputs, rollout JSONL shape, server readiness, or reward summaries without mutating run state.
  • Read references/vllm-tool-call-schema-checks.md when a tool-call dataset may be rejected by vLLM/Outlines grammar compilation before any meaningful generation happens.
  • Read references/request-boundary-visibility.md when /run 500s hide row identity or nested Gym 500s hide the inner model/verifier/provider error. It covers the existing Gym debug flag, shipped request-boundary markers, empty provider bodies, and vLLM provider-side escalation.

Communication Pattern

When reporting back, state:

  • observed symptom
  • failing layer
  • evidence from logs/files
  • likely cause
  • next concrete action
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