brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
game-developmentALWAYS use this when the task is broadly about game development and you need to route by platform, engine, subsystem, or game-production concern before diving into implementation.
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