brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
unreal-gamesframeworkUnreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Independent GitHub snapshot · Automated classification · Original documentation governs
Gameplay Ability System for Unreal Engine.
This skill provides capabilities for implementing complex gameplay systems using Unreal's Gameplay Ability System (GAS).
UCLASS()
class UMyAttributeSet : public UAttributeSet
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_Health)
FGameplayAttributeData Health;
ATTRIBUTE_ACCESSORS(UMyAttributeSet, Health)
UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_MaxHealth)
FGameplayAttributeData MaxHealth;
ATTRIBUTE_ACCESSORS(UMyAttributeSet, MaxHealth)
};
UCLASS()
class UGA_Attack : public UGameplayAbility
{
GENERATED_BODY()
protected:
virtual void ActivateAbility(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo* ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
const FGameplayEventData* TriggerEventData) override;
};