brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
godot-physicsGodot physics skill for rigid bodies, areas, collision layers, and raycasting.
Independent GitHub snapshot · Automated classification · Original documentation governs
Physics system implementation for Godot Engine.
This skill provides capabilities for implementing physics-based gameplay in Godot.
extends RigidBody2D
func _physics_process(delta):
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(position, target)
var result = space_state.intersect_ray(query)